The Cyberathlete Professional League announced today that the online registration for this summer's Unreal Tournament Event, sponsored by Moshpit Entertainment http://www.moshpitentertainment.com, will be launched on Wednesday, March 21, 2001 at 3PM central. The $25,0000 Unreal Tournament one-on-one tourney will take place June 21-24, 2001 at the Hyatt Regency Hotel in Dallas, Texas. The event will be named The Moshpit CPL Event.
A few of the developers of Unreal Tournament will be present at the event, including lead designer and CPL board member, Cliff Bleszinski. Also the event will host another C3 (Consummate Computer Competition), in which computers will be judged on several categories including aesthetics, performance tuning, and efficient cooling systems. C3 is co-managed by HardOCP http://www.hardocp.com. The event will also include a 400 BYOC area, sponsor exhibition booths, unofficial competitions and a number of workshops.
To sign up for The Moshpit CPL Event visit http://registration.thecpl.com on Wednesday, March 21 after 3PM central. Tournament rules, tournament schedule and prize distribution will be announced on the same day.
Moshpit Entertainment Inc. was created in 1999 for the purpose of developing play for pay tournament software. Shortly after its creation, Moshpit was acquired by CYOP Systems International Inc. Moshpit Entertainment is developing the Bloodmoney Universe to be the first open transactional platform. Inside the Bloodmoney Universe, video game players, game server operators, game developers, and game publishers can all make money interacting transactionally by providing a service and/or product the others want. This concept is not new, but the implementation is. It is an open system, because it is not exclusive and does not deny access to willing participants. It is also open because it strives to make all information available for greater understanding of the design.
The Cyberathlete Professional League, with its divisions in the US, Europe, Australia, Asia and South America, is the leading organizer of professional game tournaments and events, and has an estimated following of about 200,000 gamers worldwide. The CPL events are widely covered via newspaper articles, radio interviews, magazine features, television reports and documentaries. A number of cutting-edge E-sport websites also feature extensive coverage of the CPL events, a list of these websites is located on every page of the CPL site at http://www.thecpl.com.
A few of the developers of Unreal Tournament will be present at the event, including lead designer and CPL board member, Cliff Bleszinski. Also the event will host another C3 (Consummate Computer Competition), in which computers will be judged on several categories including aesthetics, performance tuning, and efficient cooling systems. C3 is co-managed by HardOCP http://www.hardocp.com. The event will also include a 400 BYOC area, sponsor exhibition booths, unofficial competitions and a number of workshops.
To sign up for The Moshpit CPL Event visit http://registration.thecpl.com on Wednesday, March 21 after 3PM central. Tournament rules, tournament schedule and prize distribution will be announced on the same day.
Moshpit Entertainment Inc. was created in 1999 for the purpose of developing play for pay tournament software. Shortly after its creation, Moshpit was acquired by CYOP Systems International Inc. Moshpit Entertainment is developing the Bloodmoney Universe to be the first open transactional platform. Inside the Bloodmoney Universe, video game players, game server operators, game developers, and game publishers can all make money interacting transactionally by providing a service and/or product the others want. This concept is not new, but the implementation is. It is an open system, because it is not exclusive and does not deny access to willing participants. It is also open because it strives to make all information available for greater understanding of the design.
The Cyberathlete Professional League, with its divisions in the US, Europe, Australia, Asia and South America, is the leading organizer of professional game tournaments and events, and has an estimated following of about 200,000 gamers worldwide. The CPL events are widely covered via newspaper articles, radio interviews, magazine features, television reports and documentaries. A number of cutting-edge E-sport websites also feature extensive coverage of the CPL events, a list of these websites is located on every page of the CPL site at http://www.thecpl.com.