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cmathes
3rd Mar 2001, 01:30 AM
Ok, sometimes I play UT on a local LAN running all W2K machines and UT 436. Anyway, I host a game, people join, we play all is good 30ms ping, etc, but as soon as the 1st match ends and the new one begins, everyone lags really bad (2-3000ms pings). The only solution we have found it to start a new game. What can I do to correct this? Thanks!

RdP
3rd Mar 2001, 08:31 AM
Sounds familiar. I also play UT over LAN with my brother (just a simple 10MBit network, nothing fancy). I never experienced this problem though. However I did have this when I played on the Internet. First I have a nice ping (80, is nice for ISDN), then a new map gets loaded and all the players ping rising to 3000+. So I think this is somehow v436 related. Never had this with earlier patches.

Ve7
3rd Mar 2001, 08:42 AM
It's a Win2k UT server known problem. I'm sure someone here knows exactly how to fix it but there are some servicepacks etc u can use. Or use Win 98/ME!