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SkyDiver
23rd Feb 2001, 05:13 PM
I saw the Doom III with GeForce3 movie... Did you see these lighting effects? Man! The shadows of all walls, pillars, etc... calculated in real time while the light moved :D

In Unreal I you have to do a lighting rebuild that takes up to one minute in big maps, and the result is uglier.

I hope they will make U2 for the GeForce3, and use all features of it, just as Doom III will do.

Even if I'm really mad at this moment because there is a new 3D accelerator again and mine is now even older! Once, mine was so great...

Jack_Oneill
24th Feb 2001, 08:31 AM
Yes, the Doom 3 trailer has really impress me.
But I think it's not possible for a game to have a cinematic render like we can see with 3ds max. Like the PU article "are we paying too much fps", I don't want to buy a Geforce 3 900$ or much for having 30 fps !!

I think Unreal 2 is very beautiful even if there isn't raytracing (i don't know) or FSAA. I want it to run on my Geforce 2 !

Do you also think the time it cost to make such graphics ?? Unreal 2 will be finished in one year or more. I don't want to wait six year for a game. Also, mods makers will have a lot of problems with such engines !

--=[ Jack Oneill ]=--
ModStargate Leader

www.chaosrealm.com/modstargate

hal
24th Feb 2001, 09:37 AM
The GeForce 3 is supposed to ship for $600.00 US. I don't measure how old my card(s) are based on whatever else is available. I base it on if it runs what I want it to run. I still have a pair of Voodoo 2's(SLI) that run UT and Q3 quite nicely at 1024 x 768. I'll be looking for a new card soon, but I've also bypassed the V3, V4, V5, GeForce, GF2 and Radeon, Savage and chips. It's not necessary to upgrade whenever they have something new to sell you. :)

GeForce3 and Unreal2 ...here we go.

Jack_Oneill
24th Feb 2001, 12:16 PM
Hey,
your right. But the bests games are the most potimised one !

SkyDiver
24th Feb 2001, 06:25 PM
hal you are correct
I should not buy the Geforce3, but wait until the Geforce4 is there :)

hal
25th Feb 2001, 10:10 AM
I'm not telling you which one to buy, just suggesting that it isn't necessary to buy into each new incremental advance in graphics card technology. I'm sure you can run U2 with whatever card you're using right now....as long as it isn't old as mine! ;)

ravenus
27th Feb 2001, 09:33 AM
That's telling them, hal.
Avault's FPS champ Laprad has the same view if one goes by his system specs
(Celeron 466, 128MB RAM, TNT2)

Morety
28th Feb 2001, 02:29 PM
I went from a TNT2 Ultra to a Geforce2-Ultra.

I believe I'll be able to skip the Geforce3. Of course, it'll all depend on Unreal2.

I swear, I've spent thousands on my computer. The sole reason is so that I can play Unreal and UT on it. No other game I play has required the upgrades I've done.

This "$60.00" game has cost me a hell of a lot more than $60.00, but it's been worth every penny for me :)

hal
28th Feb 2001, 02:58 PM
But, if you think about it, it hasn't really cost you. It probably ran okay on the TNT2. You just chose to upgrade....though I'm sure it was worth every penny! :D

dinwitty
1st Mar 2001, 12:22 AM
Originally posted by Jack_Oneill
Yes, the Doom 3 trailer has really impress me.
But I think it's not possible for a game to have a cinematic render like we can see with 3ds max. Like the PU article "are we paying too much fps", I don't want to buy a Geforce 3 900$ or much for having 30 fps !!

I think Unreal 2 is very beautiful even if there isn't raytracing (i don't know) or FSAA. I want it to run on my Geforce 2 !

Do you also think the time it cost to make such graphics ?? Unreal 2 will be finished in one year or more. I don't want to wait six year for a game. Also, mods makers will have a lot of problems with such engines !

--=[ Jack Oneill ]=--
ModStargate Leader

www.chaosrealm.com/modstargate


Theres plenty of tricks of the trade to make things work. The Unreal engine has pushed a lot with its trickery.
It uses rendering to set the scene, then allows dynamic lighting to affect it even further.
But it isnt has demanding as say a full raytracing needs. Its still a texture mapping process.
But now lets see what those curves can do, baybee, since rendering demands are relieved from the CPU.

Mia'cova
6th Mar 2001, 02:11 AM
Don't forget that Unreal 2's a year off. That means a Geforce 3 will be almost a year old. nVidia likes to put out a new card every 6 months and their 'ultra' style cards about three months after an initial release. I'd guess we'd be looking at a 'geForce 4 Ultra' as U2 ships with the 'geForce 5' following shortly after. So all these Unreal 2 + geForce 3 optimizations really strike me as GF3 hype. Same deal with Doom 3.

They're updating the engine to take advantage of the geForce 3 now, but I don't doubt we'll be seeing "Optimized for the geForce 4!" six months from now... and of couse, it'll be just as true. You work with what you have.

-Mia'cova

dinwitty
6th Mar 2001, 02:31 AM
any product requires advanced preparation. Something to be out today was worked on from last year.
U2's development must be ready on release for the technologies available then.
We have games requiring 500mhz now and 3D acceleration.
I see GF3 as a baby for a more mature card later.
Since its clock speeds are much the same as GF2 ultra, its advantage is
like going to 64 bit processing.
I am sure U2 and Uwar will be worked on right up to Gold time. I am amazed how fast they get
the product delivered.
I think the GF3 sets the stage and makes something workable for developers and
DX8. Is DX9 on the horizon tho?
What will it do? DX7 for UT was fairly fresh and lasted about a year.

(dunno why my last post has a link all over it...doh!)

Mia'cova
6th Mar 2001, 03:05 AM
There's an interview with Tim in the PCGamer article that touches very briefly on DX9. It says that they're already talking to MS about it. No doubt U2 will require DX9 for some new optimizations.

Now, if someone would only whip up a quick port of QPong for UT/Q3 I'd have something to do for the next year. But then, I bet Unreal 2 would feel extra special if I saved all my money, gave up gaming, concentrated on schoolwork, and upgraded a week before it comes out when we get our preview copy. Hrm, nah.. a new QPong would definitely be preferable. :)

-Mia'cova

dinwitty
6th Mar 2001, 03:13 AM
The story of technological upgrades

1980 or so
We play Pong on an arcade game plunking down quarters.

2001

Our 3D character is playing Pong on an arcade plunking down quarters.

Mia'cova
6th Mar 2001, 03:19 AM
lol - I'm not kidding. QPong 0wnz j00.

http://qpong.teamreaction.com/

-Mia'cova

dinwitty
6th Mar 2001, 03:25 AM
did we just take a giant leap BACKWARDS?!! ;)

Zaccix
6th Mar 2001, 01:35 PM
It seems as if Legend have done so:
GeForce III optimized with 10 times the number of polygons for particles and characters compared to UT, with typical enemies sporting 3,000-5,000 polys and your crew having 7,000-10,000 polys. The improved terrain and level geometry will push 100 times the polycount of UT. There's also an improved meshing system that combined with the new skeletal animation allows for awesome character movement.
Just like Unreal was optimised for Voodoo cards, right? *sigh*

Some people just never learn.

dinwitty
6th Mar 2001, 02:38 PM
NVidia is up to the challenge, DX8 is there for the asking, any takers?
letsee what ATI and others can do.

[OF]AbsolUT
8th Mar 2001, 05:13 AM
How true. May as well wait until the Geforce 4 at $1,000us comes out. I don't know what it will cost, but i'm sure it will be higher then the Geforce 3. But, I love what the card can do. I can't see buying a video card that costs as much as a whole new pc does these days. I know the video card is what makes your games look so cool. I will buy it. But when the price falls to $300.00us.