Okay, so my CTF map is done. It plays like gangbusters for real people, but I'm trying to make the bots play it, and am having a hell of a time.
The red base is accessible via three entrances, one of which is a 1-way elevator, 1 requires a translocator, and the third requires a panel to be shot to activate the elevator. The bots have not been able to handle any of these... despite the proper placement of liftexits, liftcenters, traslocdest and starts, and pathnodes right by the triggers, the bots are not getting it.
They stand at the transloc spot and fire the disc at the wall instead of towards the dest. They run over the grate for the elevator shaft rather than pushing the button to open it first, and they refuse to recognize the trigger that starts the other elevator.
Have I created a map that is simply too complex for the AI to understand? Right now they either grab the blue flag and run aimlessly about the map until they get killed, or stand around in the red base waiting for ammo to respawn.
help me!
:8: Captain Gillette
The red base is accessible via three entrances, one of which is a 1-way elevator, 1 requires a translocator, and the third requires a panel to be shot to activate the elevator. The bots have not been able to handle any of these... despite the proper placement of liftexits, liftcenters, traslocdest and starts, and pathnodes right by the triggers, the bots are not getting it.
They stand at the transloc spot and fire the disc at the wall instead of towards the dest. They run over the grate for the elevator shaft rather than pushing the button to open it first, and they refuse to recognize the trigger that starts the other elevator.
Have I created a map that is simply too complex for the AI to understand? Right now they either grab the blue flag and run aimlessly about the map until they get killed, or stand around in the red base waiting for ammo to respawn.
help me!
:8: Captain Gillette