Did I scare you?
Good.
I've got some questions... first I keep hearing about BSP errors but I have no idea what they look like... where can I find a good example of one?
I've started my first DM map. Slapped some blocks onto the screen added some bots and items/weapons.. and let the bots play for a bit. I coaxed the bots away from the shieldbelt area but they refuse to touch my thighpads... which I've placed on a ledge accessible with the jumpboots(which I placed in the room so that you could do that).
I boosted the desireability of the pads to 5 I've got apples climbing the wall towards the pads... and I they still aren't interested.
The only other way to reach the pads is to enter from the next room(the bots love going this route to get the sniper rifle but they rarely go through the opening to get to the other room and the pads without jumping.)
The only thing I can think of is that as they approach the pads they can see other bots in the next room and get distracted... although even a single bot doesn't seem to interested so I figure I didn't setup the path to jump there properly.
Also is there an easy way to tell what texture files I've used and what would be needed to ship with the map?
I've used the new textures that came with bonus pack 4 so should I include them or assume people have it?
If I setup my map to run on my server do I need to do anything special before people can use it? I haven't named it or setup any of those details yet(haven't decided on a theme yet).
It's got a warehouse feel with lots of open space and two levels to fight over(the top being the most desired) There's currently 5 areas connected together with no true deadends and I'm about to add another area that's not as open that won't be as shock/rocket friendly as my main area.
My favorite part of the map is the sniper area that overlooks two rooms but is vunerable to the rockets and shock nearby... and that's why I put the pads there... to get the bots to use both sides of my sniper perch.
I started by setting up the basic rooms and I'm now going back and adding objects to the bare rooms and will likely break some of the larger rooms up to add more z-axis fighting.
I started this on Saturday and so far 4-6 bots seem to be a good number but with the open space it could go higher I think once the last set of rooms is added to pull the focus away from my main area a bit.
Good.
I've got some questions... first I keep hearing about BSP errors but I have no idea what they look like... where can I find a good example of one?
I've started my first DM map. Slapped some blocks onto the screen added some bots and items/weapons.. and let the bots play for a bit. I coaxed the bots away from the shieldbelt area but they refuse to touch my thighpads... which I've placed on a ledge accessible with the jumpboots(which I placed in the room so that you could do that).
I boosted the desireability of the pads to 5 I've got apples climbing the wall towards the pads... and I they still aren't interested.
The only other way to reach the pads is to enter from the next room(the bots love going this route to get the sniper rifle but they rarely go through the opening to get to the other room and the pads without jumping.)
The only thing I can think of is that as they approach the pads they can see other bots in the next room and get distracted... although even a single bot doesn't seem to interested so I figure I didn't setup the path to jump there properly.
Also is there an easy way to tell what texture files I've used and what would be needed to ship with the map?
I've used the new textures that came with bonus pack 4 so should I include them or assume people have it?
If I setup my map to run on my server do I need to do anything special before people can use it? I haven't named it or setup any of those details yet(haven't decided on a theme yet).
It's got a warehouse feel with lots of open space and two levels to fight over(the top being the most desired) There's currently 5 areas connected together with no true deadends and I'm about to add another area that's not as open that won't be as shock/rocket friendly as my main area.
My favorite part of the map is the sniper area that overlooks two rooms but is vunerable to the rockets and shock nearby... and that's why I put the pads there... to get the bots to use both sides of my sniper perch.
I started by setting up the basic rooms and I'm now going back and adding objects to the bare rooms and will likely break some of the larger rooms up to add more z-axis fighting.
I started this on Saturday and so far 4-6 bots seem to be a good number but with the open space it could go higher I think once the last set of rooms is added to pull the focus away from my main area a bit.