View Full Version : detail textures w/tnt2
4th Feb 2001, 09:38 PM
i've got a creative labs tnt2 ultra running ut in d3d mode. in 32-bit rendering, the detail textures freak out. if i am in an area where you can see a lot of ground, like outside areas and large rooms, the detail textures flicker between being normal, invisible, or sort of cross-hatched. it isn't every texture though, different polygons act differently, so i'll be running around and there are flickering triangles of detail texture all around. this doesn't happen in 16-bit mode, but that just doesn't look as good.
5th Feb 2001, 09:34 PM
Best I can do is offer you some links that may be of some help.They helped me improve the performance and quality of UT.
Inoxx UT Tweaks (http://www.planetunreal.com/inoxx/tweak/unreal%20tournament%20tweaking%20guide.htm)
Tweak 3d (http://www.tweak3d.net/tweak/geforce.shtml)
Hope these help.
5th Feb 2001, 09:35 PM
For now just keep your color to 16 bit. Also make sure that its set in display panel at 16 bit. Theres such a small difference between 16 and 32 bit you really can't tell the difference. However 16 seems to be a little better. (depending on the situation) Since UT is a fast game you might want to sacrafice some detail for speed. I'm using a 700 Athlon, 128meg, and a voodoo 5 card all tweaked out and I just found that changing the textures from high to med increases my fps by about 10! Big difference
Chech this out
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.