View Full Version : Alex Brandon

2nd Feb 2001, 06:50 PM
Is Alex Brandon doing the music for Unreal II? If not I will not be getting the game.

Also I hope they include that song "Dig" from the original Unreal. I loved that song.

Chris Airey

Matthias Worch
2nd Feb 2001, 07:14 PM
So, did you buy the original Unreal game or just the soundtrack?

3rd Feb 2001, 04:39 AM
Cairey, looks like you'll be disappointed, since Alex stopped doing contract work and is now working permanently for Ion Storm, probably on Deus Ex II.

If Michiel Van Den Bos comes back, I'll be happy.

3rd Feb 2001, 06:16 AM
Yes I bought Unreal, Unreal: Return to Na Pali
and Unreal Tournament.
I am a big fan of Unreal

Matthias Worch, I enjoyed playing your Nali village level in Na Pali.

I am also a big fan of Michiel Van den Bos

Just make sure you include Dig by Alex Brandon.

3rd Feb 2001, 11:38 AM
Something I found over at the Straylight web site:

February 11 1999
Straylight to work on Unreal Level Pack and Unreal 2 by Legend Entertainment!

Yet again Alex and Dan will be penning some new work for these two upcoming sequels, still in development but will be serious sequels to contend with. Legend Entertainment is also producing the "Wheel of Time" Unreal Engine title...

So it seems that Straylight Productions have composed the soundtrack. I remember reading a note on the site saying they had finished work on the scores for Unreal II. I couldn't find it now though.

I believe that Alex Brandon is among today's best game music composer. I became a great fan of his work when I heard the excellent soundtrack of Jazz Jackrabbit II. Awesome.
The immersive and atmospheric score of Unreal just blew me away. Dig is a great song although not my favorite song, Dusk Horizon is.

I'm looking forward to see the upcoming previews. Legend has promised to launch a web site but that hasn't happened yet.

If you want some sneak peeks at the current state of the Unreal engine go here:


Watch the 42 MB MPEG movie as well. The new height-map system is utterly cool not to mention the skeletal animation system based on MOCAP captured motion. The skeleton animation system of Half-Life looks pathetic when compared.

Matthias Worch
3rd Feb 2001, 03:18 PM
No final music for U2 has been recorded yet, and the composer is yet to be announced. Any more information we'd give you would probably be subject to change, so we won't ;)

3rd Feb 2001, 03:35 PM
Ok. But why has Straylight went official with that info if it's incorrect or not confirmed by neither Epic nor Legend?

Kind of curious...

4th Feb 2001, 02:15 PM
I hope Straylight do music, but I read in an Alex Brandon Interveiw he asked someone else to do the music. Maybe someone else at Straylight.

Dig and Dusk Horizon are both good songs I won't argue there. I wished they used Dusk Horizon more through the game as I remember it was only used once, which was the second level.

4th Feb 2001, 05:05 PM
and the fifth level

and twilight horizon (dusk remix) was the 1st level of the mission pack ;p

We are many
10th Feb 2001, 05:19 PM
The sunspire (spire) has a pretty cool music. I just hope unreal2 will have original music not some jackass rap!

10th Feb 2001, 06:03 PM
The Unreal score kicked ass, the Half-Life score can't compare to it. The first game with music as good as Unreal that comes to my mind is Command & Conquer. I extracted the tracks and burnt them onto a CD, pity the sound quality is so low.

10th Feb 2001, 08:06 PM
Yeah Alex Brandon is at ION Storm Austin now as a permanent employee after his work on Deus Ex 1 so I think it's safe to say he won't be working on U2. Don't forget though, that he wasn't responsible for all of the music and I'm sure Legend (when they get to that point) will improve upon Unreal's music greatly by getting someone even better than Brandon to do the work. I loved the soundtrack too and game developers are realizing now how important music is in setting the mood of the game.

Another music composer you might want to check out is Bill Brown. He's making the music for Undying and it sounds great (of what I've heard so far). Check out his site at http://saturn.spaceports.com/~composer/index.htm

11th Feb 2001, 06:39 AM
Alex Brandon wrote most of the music although Michiel van Den Boss and Basehead wrote a substantial part too. Necros also added to the score with the track "Isotoxin".
I don't care whether they choose a composer "who is better" than Brandon. It's up to your personal judgment to determine which composer who is "the best".
My point is that Brandon's songs have a sound which is closely connected to the atmosphere in Unreal. You take it away and you change the mood of the game.
I can't think of any other composer who'd do the soundtrack better than Alex Brandon, with additional songs by Michiel van den Boss (who also writes great songs).

11th Feb 2001, 06:55 AM
I listened to some of the pieces by Bill Brown. To me it sounds like typical Hollywood soundtrack la John Williams. I'm sure it fits movies and such but I don't want that guy to do the soundtrack for Unreal. He's lacking uniqueness and style.
Brandon's music is so unique and characteristic. And, all the music for Unreal wasn't made using the most expensive gear (logic audio, samplers, hardware synths and stuff). It was made using a tracker and a few samps and instruments (the tracker term "instrument").
The Unreal 2 soundtrack will probably be in MP3 format, however all of us who have played Wheel of Time know how much it drained the hardware. If Unreal 2 is going to look absolutely stunning and make use of the latest 3D hardware technologies (such as T&L) it'd be wiser to use tracker modules for audio. The audio quality is great, the filesize is low and it doesn't require much computing power for playback.

11th Feb 2001, 09:00 AM
Yeah, I converted some of Alex Brandons and Michiel van den Boss's tracks.
Inpulse Trackers into wav formats, stole my friends MP3 player and listen to their songs in school. I play thier tracks solidly in History.

14th Feb 2001, 11:07 AM
Unreal's music was way cool, although I also love Quake2's abrasive rock tunes (not too many people do, though)
My fav unreal track was Temple of Vedora, also the one for the mercenary encounter. In ut I love SaveMe, Superfist, Razorback etc.
Hey Cairey what program do you use to turn IT's to wav/mp3 I'd love to know. I'd like to burn Ut tracks onto CD.

14th Feb 2001, 11:11 AM
Question to Matthias Worch, did you make the Glathriel Village for Na Pali? If so I've got great expectations for U2. I'va noticed a good deal of visual glitches in the pack though (Unreal Gold ver), lots of creatures trying to attack thru walls, objects sticking out etc. I wonder if its because I saw it in software mode or what.

14th Feb 2001, 12:03 PM
MODPlug Tracker can be used to export umx-files directly to mp3 or wav.
You can also play the UMX-files as they are using MODPlug Player.

Get these for free at:


14th Feb 2001, 06:01 PM
ravenus, yes, Glathriel was Mr. Worch's work. As was the Prometheus.

Should be interesting...

Matthias Worch
15th Feb 2001, 02:33 AM
Yeah, those glitches were because of software mode. The z-buffer in software doesn't work correctly because of speed reasons, shouldn't happen in accelerated mode :)

16th Feb 2001, 09:53 AM
Thanks guys for the MODplug tip...
and to Matthias for the clarification.

We are many
2nd Mar 2001, 11:19 PM
Ever heard toxeen's music?
Basic all dedicated to unreal, if you want good music get that guy on the team!

10th Mar 2001, 02:09 PM
Yes, I have. I've got all his songs...I keep monitoring his page over at mp3.com regularly.
Toxeen's sound is basically the Brandon/van den Bos sound we all know from Unreal. This is mainly due to the fact that he has used the same samples (which, BTW, isn't 100% legal).
I believe his music is great and he has made some other tracks which do have a style of his own. "Settle down" is a really nice trance/dance track...nice lead, I would gladly play that song at a party.

Since Toxeen is the music guy for Team Vortex' current project "Operation: Na Pali", I look forward to seeing high quality audio in that campaign/MOD/mission pack (or what to call it).

I have been offline for a week and I just found an email from the Straylight mailing list saying they have updated the website (www.straylight-productions.com). I'll head over there now and have a look!

11th Mar 2001, 08:40 PM
Originally posted by cairey
Is Alex Brandon doing the music for Unreal II? If not I will not be getting the game.

Chris Airey


12th Mar 2001, 08:07 AM
Looks like you won't be playing Unreal 2 then

14th Mar 2001, 06:00 AM
Originally posted by Hellscrag
Looks like you won't be playing Unreal 2 then

Roger that!

14th Mar 2001, 10:51 AM
Lordy Genk you seem to have a thing against any new element in Unreal II. Would you be happy if they sold you the same box with a 'II' taped onto it? :)

14th Mar 2001, 01:32 PM
I will be getting Unreal II you didn't think I was serious did you?
Just include 'Dig'

14th Mar 2001, 01:54 PM
Oh yeah, and 'Dusk' too.


15th Mar 2001, 07:35 AM
Originally posted by ravenus
Lordy Genk you seem to have a thing against any new element in Unreal II. Would you be happy if they sold you the same box with a 'II' taped onto it? :)

Why call it Unreal 2 if they are not going to use any elements that made Unreal and Unreal Tournament great? You might as well call it "Planet attack" or some thing, cause it isnt Unreal 2!!!!!

Its like making Aliens a sequel for Terminator...

btw good music can make an average game a great game. I thought Unreal was damn boring, but the music in the game kept me coming back to it.

15th Mar 2001, 08:33 AM
I think they could do anything they wanted. After all, Q2 didn't really use any Quake elements did it. Well, there was one crate texture.