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[FiS]Prophetus|PUF
Guest
Ok, I created a curved hallway...large in fact. Applied a standard UTTech (grey color) texture. In the UnrealEd, the textures are blended and looks like one continuous wall texture. But, when I played the map...there are vertical textures from the floor to the ceiling (something like a sea shell). Not bad looking really, but if you stand close and face the wall, everything looks like a hall of mirrors. What is wrong.
How do you blend textures together in a curved hallway? I don't want to see vertical textures or obvious seperations of each texture. Please help.
How do you blend textures together in a curved hallway? I don't want to see vertical textures or obvious seperations of each texture. Please help.