View Full Version : conversion trouble
Oliver397
4th Mar 2000, 05:52 PM
I am trying to convert my model for unreal and I get this error.
hk3rd01.3ds: # map coords !=# vertices read
Can anyone help me out figure this one out.
Thanks
RedShirtSlacker
5th Mar 2000, 08:39 PM
Well, I'm sure it's a code thing, so from my knowledge of C++, the only thing that jumps out is !=.
So taken into account, it might read like this:
hk3rd01.3ds: # map coords !=# vertices read
"number of vertex coordinants does not equal number of vertices found"
of course # isn't really C++ for "number" but rather just something the writer obviously stuck in for shorthand...
That would mean you probably have stray vertices from welding or deleting faces in Max.
I'm sure there's a way you can delete them before closing the modifier stack in your Max scene. I can't think of a direct way right now, because in Max, after you delete a face or edge in Mesh Editing, it'll ask if you want to delete isolated vertices.
Oliver397
6th Mar 2000, 11:43 AM
Thanks for the reply I'll see if that is it.
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