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Furry_Critter
3rd Mar 2000, 03:51 AM
IM just getting started and so far I cant figure out how to turn a brush 90% or 180 can anyone help me ? thanks

Jenkins
3rd Mar 2000, 03:58 AM
No problem do this.

Go to the Overhead wire frame view, top left. Hold CTRL and right mouse button. Move your mouse and the cube will rotate /~unreal/ubb/html/wink.gif

http://www.planetunreal.com/images/bullet2.gif
Jenkins

Furry_Critter
3rd Mar 2000, 04:24 PM
Ok thanks that works for 180. However it seems that a rectangle turns into a square at a 90 for some reason and a diamond at 45 heheh. Any help on how to defeat this problem. Id like to turn competed brushs 90 on a floor im building. Thank for the help so far =)

Wanderer
3rd Mar 2000, 06:10 PM
If you stretched the brush before hand then right-click on the brush=>Transform=>Transform Permanently then rotate.

Mostly you'll be using anything from 45-180 anyways.

Furry_Critter
3rd Mar 2000, 06:40 PM
Ok ill try that, also ive found that right clicking and choosing pivot points is interesting to. thanks for the tips this is basic info that ive needed to get started on first map. You can also rotate it in all the 2D screens. thanks again

8-4-7-2
6th Mar 2000, 08:14 AM
right-Click on your brush,select properties-movment->rotation,select axis(roll or pitch):
Type in:8192(45°),16384(90°),32768(180°),65536(360°)

Wanderer
6th Mar 2000, 10:52 AM
8-4-7-2, it's a good idea but that's really a bad way to go around it unless you need to get an axis that isn't possible reguarly rotating it with the mouse. I know in #unrealed once it took almost an hour for us to get a guy to rotate something around to mirror it and he kept changing the numbers and told us that was the normal way of handling it.