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Aridale N. Belmont
4th Mar 2000, 06:23 PM
Did you ever get that email from me? I sent it from my address of Holow@netzero.net

Ari

FatAsss
5th Mar 2000, 05:28 AM
you dint say what animations WOT needed, i've been trying to find out.
perhaps you might be able to tell me?
i know how to do mesh sequences my self.
all i need is what animation tags Wot uses
you can find this out by finding a WOT playermodel(IN CLASS BROWSER) and exporting the script for it

Aridale N. Belmont
5th Mar 2000, 05:00 PM
Hey Np I'll send ya one here in a few

Ari

Aridale N. Belmont
5th Mar 2000, 05:10 PM
Here ya go straight from the AesSedai class

#exec MESH SEQUENCE MESH=AesSedai SEQ=All STARTFRAME=0 NUMFRAMES=236
#exec MESH SEQUENCE MESH=AesSedai SEQ=ATTACK STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=AesSedai SEQ=ATTACKRUN STARTFRAME=2 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=ATTACKRUNR STARTFRAME=17 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=ATTACKRUNL STARTFRAME=32 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=ATTACKWALK STARTFRAME=47 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=BREATH STARTFRAME=61 NUMFRAMES=10 Group=Waiting
#exec MESH SEQUENCE MESH=AesSedai SEQ=DEATHF STARTFRAME=71 NUMFRAMES=30
#exec MESH SEQUENCE MESH=AesSedai SEQ=DEATHL STARTFRAME=101 NUMFRAMES=15
#exec MESH SEQUENCE MESH=AesSedai SEQ=DODGELEFT STARTFRAME=116 NUMFRAMES=1
#exec MESH SEQUENCE MESH=AesSedai SEQ=DODGERIGHT STARTFRAME=117 NUMFRAMES=1
#exec MESH SEQUENCE MESH=AesSedai SEQ=FALL STARTFRAME=118 NUMFRAMES=1
#exec MESH SEQUENCE MESH=AesSedai SEQ=HITB STARTFRAME=119 NUMFRAMES=1 Group=TakeHit
#exec MESH SEQUENCE MESH=AesSedai SEQ=HITBHARD STARTFRAME=119 NUMFRAMES=7 Group=TakeHit
#exec MESH SEQUENCE MESH=AesSedai SEQ=HITF STARTFRAME=126 NUMFRAMES=1 Group=TakeHit
#exec MESH SEQUENCE MESH=AesSedai SEQ=HITFHARD STARTFRAME=126 NUMFRAMES=7 Group=TakeHit
#exec MESH SEQUENCE MESH=AesSedai SEQ=JUMP STARTFRAME=133 NUMFRAMES=1
#exec MESH SEQUENCE MESH=AesSedai SEQ=LANDED STARTFRAME=134 NUMFRAMES=10 Group=Landing
#exec MESH SEQUENCE MESH=AesSedai SEQ=LOOK STARTFRAME=144 NUMFRAMES=20 Group=Waiting
#exec MESH SEQUENCE MESH=AesSedai SEQ=RUN STARTFRAME=165 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=RUNR STARTFRAME=180 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=RUNL STARTFRAME=195 NUMFRAMES=14 // ANIFIX: Cutting out a frame to prevent hitching
#exec MESH SEQUENCE MESH=AesSedai SEQ=SWIM STARTFRAME=209 NUMFRAMES=12
#exec MESH SEQUENCE MESH=AesSedai SEQ=WALK STARTFRAME=222 NUMFRAMES=14

Ari