STC_Wacky
4th Mar 2000, 07:44 AM
I'm going to build a prefab that has quite a few exploding glass movers in it.
I was wondering if exporting the file as a t3d file would include the mover brushes and if it does will it also include the mover at keyframe 0 outside of my map. Would I need to include them within the export. Also, would the export be able to contain the exploding glass effect with the same settings I specified them with?
I'm not even sure if any of these things are possible (I've only been using the UnrealEd for a couple of months or so).
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<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR> Fighting for peace is like screwing for virginity! <HR></BLOCKQUOTE>
I was wondering if exporting the file as a t3d file would include the mover brushes and if it does will it also include the mover at keyframe 0 outside of my map. Would I need to include them within the export. Also, would the export be able to contain the exploding glass effect with the same settings I specified them with?
I'm not even sure if any of these things are possible (I've only been using the UnrealEd for a couple of months or so).
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<BLOCKQUOTE><font size="1" face="Tahoma, Arial, Helvetica">quote:</font><HR> Fighting for peace is like screwing for virginity! <HR></BLOCKQUOTE>