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STC_Wacky
4th Mar 2000, 07:44 AM
I'm going to build a prefab that has quite a few exploding glass movers in it.
I was wondering if exporting the file as a t3d file would include the mover brushes and if it does will it also include the mover at keyframe 0 outside of my map. Would I need to include them within the export. Also, would the export be able to contain the exploding glass effect with the same settings I specified them with?

I'm not even sure if any of these things are possible (I've only been using the UnrealEd for a couple of months or so).



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Wanderer
4th Mar 2000, 09:37 AM
Exporting entire levels will keep track of everything. There's a catch though. If the proper texture/sound/music packages aren't loaded up when they're imported then those will be replaced with either the defaults or with nothing. So you'll have to keep references somewhere as to what to load up so they'll work properly.

STC_Wacky
4th Mar 2000, 09:48 AM
Ok, Thx Wanderer /~unreal/ubb/html/smile.gif

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