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Xen
3rd Mar 2000, 08:38 PM
Hello all,

I've managed to port my Unreal map into UT and also WOT.

The prob now is....the map seemed smaller in UT and even smaller in WOT. Most probably becoz the player's eye sight level have increased (now he's even taller).

I've tried selecting all the brushed in the map and used the RESIZE tool thingy. It didn't work coz when I tried to rezise, everything went out of proportion.

Any ideas how to do this ?

Or can I just adjust the player's height in either UT or WOT ?

Another thing, how can I group all the brushes together ?

Thanx in advance,

Xen

Wanderer
3rd Mar 2000, 10:14 PM
This is gonna get messy so take a day off from your social life. Basically you make a copy of the map, move it somewhere else in the map (so you've got an actual reference), do a mass-rescale (via the properties settings) and re-align everything.

This is messy for 3 reasons. 1 When you do a mass-rescale by the properties window everything is scaled on it's own pivot point and not a single point. 2 you have to replace all the pawns. 3, you've gotta realign all the textures.

Not fun but life sucks and so does Ued /~unreal/ubb/html/wink.gif

So Copy and paste you map and move it aside. Assign it a group before though (Object=>Group). Then do a Select All on one of those brushes and hide them.

Then select all of the remaining brushes and change the scale by using the properties settings. It's easier there and more accurate. Now unhide the original intact section and use that as a reference for putting it all back together.

Xen
3rd Mar 2000, 10:56 PM
I think I'm gonna take 3 dayz offf then.

Anyway thanx for the infos....I'll start right away then.