Jenkins
3rd Mar 2000, 03:16 AM
Ok Serpico_TC PUF, here's whats going on.
<LI>When I play my map entire sections white out. When I look at it in the Ed nothing is wrong in the 2D views but in the 3D view a jagged section is missing! This is happening all the time. When I rebuild that section its OK. But then another section goes. WHY???!!!
-This is most likely a BSP hole. There isn't anything you can do to stop them, just hope you don't get them. Usually they don't pop up all that much if a complex brush isn't being used. Keep it simple and everything should work fine.
<LI>I'm also getting some white borders around walls, it isn't fatal but looks messy. The walls are all aligned properly so why the white?
-This happens from time to time, never found out what does it. If it ever does it to me, they're usually multi colors, can't help you there. Possibly a lighting problem.
<LI>One other thing. Im getting Hall of Mirror effects when I try to make portals.
-Just got finished fighting this w/ Wanderer. Go to one of your WarpZones and flip the ZonePortal brush that you are using 180 degrees in the Overhead view. Rebuild and hopefully that should fix it. Make sure all the tags are done right, and path nodes are defined. Another thing you could try, on both of the ZonePortals, in the Overhead view, right click on it, go to Orders:Order To Last. That might fix something.
Hope that helps.
http://www.planetunreal.com/images/bullet2.gif
Jenkins
[This message has been edited by Jenkins (edited 03-03-2000).]
[This message has been edited by Jenkins (edited 03-03-2000).]
<LI>When I play my map entire sections white out. When I look at it in the Ed nothing is wrong in the 2D views but in the 3D view a jagged section is missing! This is happening all the time. When I rebuild that section its OK. But then another section goes. WHY???!!!
-This is most likely a BSP hole. There isn't anything you can do to stop them, just hope you don't get them. Usually they don't pop up all that much if a complex brush isn't being used. Keep it simple and everything should work fine.
<LI>I'm also getting some white borders around walls, it isn't fatal but looks messy. The walls are all aligned properly so why the white?
-This happens from time to time, never found out what does it. If it ever does it to me, they're usually multi colors, can't help you there. Possibly a lighting problem.
<LI>One other thing. Im getting Hall of Mirror effects when I try to make portals.
-Just got finished fighting this w/ Wanderer. Go to one of your WarpZones and flip the ZonePortal brush that you are using 180 degrees in the Overhead view. Rebuild and hopefully that should fix it. Make sure all the tags are done right, and path nodes are defined. Another thing you could try, on both of the ZonePortals, in the Overhead view, right click on it, go to Orders:Order To Last. That might fix something.
Hope that helps.
http://www.planetunreal.com/images/bullet2.gif
Jenkins
[This message has been edited by Jenkins (edited 03-03-2000).]
[This message has been edited by Jenkins (edited 03-03-2000).]