I have in the past asked this question but with no real solid response. Does anyone know what the maximum poly count for UT is.That is the maximum number of poly's you can safely use before the editor crashes.Note:I am not really concerned with the fact that some people may not be able to play the level because of there slow *** computers. I have designed in the past some ambitious levels and am continually trying to reduce my poly count for playability but I refuse to omit detail just for the sake of higher frags. Your comments would be appriciated.