Shock Combo/X-loc aliasing - opinions

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RaptoR

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I know a lot of people use aliases for shock combos and translocating (press a button to fire secondary, release to fire primary.) This makes combo-ing MUCH easier (requiring less aim), and since using it I've become much more of a x-loc and shock h0 :)
Code:
GetWeapon 4 | AltFire | onrelease Fire
The question is: when does an alias like this start to stray into llama territory? Will someone develop an alias like this to perform something lame?.... I know aliases like these are nothing compared to the "Funbot" and skincheats, etc. Opinions? Who actually uses aliases like these?

[Edited by RaptoR|PuF on January 4th, 2001 at 02:04 PM]
 

I_B_Bangin

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Aug 6, 2000
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I personally don't like it. I played with someone yesterday who was using this alias. I think it gives an advantage to shock hos, because it makes it faster with less work for them to combo everyone all over the map. When the game gets into, who can steal the advantage by adding a line of text into an ini file, then it begins to stray away from a test of skills. That is just my opinion. I don't think it is worthy of llama farm status though. ;)
 

My_Oozing_Eye|PuF

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hmmmm

well... I know I'm gonna get ripped for this but it is just personal opinion.

I think aliases in general are going a step to far. Assault games are the perfect example... he/she with the best aliases wins the match (yes I realize that was a massive oversimplification) :)

I don't think the game is as fun when players who have better "coding" skills get an advantage over those that do not.

Thus I use no aliases when I play. Would I call someone a Llama for using them? Well no, because I understand the logic of "the game allows me to do it so it must be ok".

Clearly many people are ok with them as there always seems to be threads here about aliasing this or that.

Anyway just my 2 cents...

MOE
 

DividedSky

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LOL Blaze!

Frankly, I think the aliases mentioned above are actually detrimental. I'm talking about the fire | OnRelease AltFire for TL or Altfire | OnRelease Fire for shock combos. You can TL faster manually than with that bind. I'm not saying this because I think I'm l337 (because I'm not). Plus, you can't leave your TL sitting around to come back to it later.

And the combo alias I think would be a pain in the ass to use. Often when I try to combo, I realize my ball is floating towards the wrong spot (hehe :)) so instead of comboing it when it's clearly not going to do anything, I quickly readjust and launch another secondary ball. That saves me a split second, and it seems like it'd be kind of annoying to have to fire the primary when releasing the key before readjusting.

I don't know, it seems you'd lose a lot of freedom by using both of these binds. But I don't think there's anything llama-ish about them.
 

[Ci]Mazza

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I agree with DividedSky on this one. Nothing llama-like about it but its not very adaptable when you wanna use the weapons in a different way.
 

Nemephosis

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Originally posted by DividedSky
LOL Blaze!

...I realize my ball is floating towards the wrong spot (hehe :))

so your ball is.... uh... o_O :D

I think aliases bite. If you're gonna be a shock-xloc h0, use the damn fire buttons.... why else would they be there anyway? :)
 

Valk

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I don't think it's lame, but if you can h0 without it, why use it? :) I have much more respect for a player when they own me not using binds, launches, xlocs, or spawn killing. :)
 

LordKhaine

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Using an alias isnt lame, but its a bad habit to get into. Doing it manually is much more effective. oth of those alias's have huge disadvantages.

Your better off sticking to manual, and working at those skills, rather that use a cheap fix.
 

Tetris L

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IMO the advantage from using the combo keybind is marginal.

The difficult part about effective combos isn't pressing two buttons. What makes a combo master is predicting your opponent's moves. And the keybind doesn't help you with that at all.

It's very easy to make fast combos the normal way, since the min possible time between altfire and fire is much longer than you need to press the buttons. Even my grandma could do that. ;)
 

SadaraK

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Jan 1, 2001
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I totally agree Lord Khaine, it would make the shock combo easier but would compleatly remove the verditility of the move. I dont know about other people but I find it quite possible to do the shock combo after moving inbetween firing the ball then exploding it. Doing this with the alias would be much harder
 

Troll|PuF

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May 2, 2000
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Hammerjump alias: I can hammerjump better without it. Only comes in useful for the boot/piston superboost (if you think I'm serious, get some fresh air)

TL Alias : bah, not a big deal, patches took care of telespamming, and you can travel better without it. Generally only good when you want to lower someone's framerates.

Combo alias: lame.
 

kamikaze9

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Apr 29, 2000
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I thought that the Tele-trainer alias was really lame, but since the patch took care of it, I haven't seen any major problems with it. As for shock aliases, I tried them out and prefer to stick with it manually for the reason DS pointed out. If I realize a combo isn't going to be effective, I don't set it off and save 3 ASMD ammo. With the alias there's no way around it.
 
Cleaner is right on this. You need to be able to predict what the other guy is gonna do. I learned that the hard way and now have become a lot more unpredictable. Alias don't give anyone enough of an advantage that just because thay use it they will own jOO. I only use the alias that allows me to switch between instant rocket fire and loading 'em up (depending on which map I'm playing).
 

RaptoR

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imo, the only kind of person who would really benefit in having the alias would be a total newbie learning how to combo. To be honest, for more skilled players, it makes very little difference, and using the alias could make you rely on it more, and even decrease your skill when you're not using it.

I can combo pretty well with a decent ping anyway, so there's little benefit for me... as I totally suck with the x-loc, that alias might be better for me ;)
 

Boom

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Hmmm, well this has been said before, but since this is becoming sort of an opinion poll I will add my 2 cents (I like threads like this where we get a feel for how everyone thinks about something).

I don't think the tl or shock alias are llame or llamalike. I just don't like them. I tried them both and tl and shock MUCH better without them.

The hammerjump alias is very helpful. It definitely makes hammerjumping a lot easier. But it isnt as big of a deal because the hammerjump has a limited application in a few maps. You TL and shock all over the place in every map, you hammerjump out the window in Hydro and maybe out of the base in Lava and Bollwerk, or over the sub in November. And only if you are lucky enough to have the flag and a buttload of health. To be honest, I never use the hammerjump in a game, when I have the flag I just feel that every bit of health is too precious to waste hammerjumping to gain a little distance (I know this is wrong, I've seen how usefull hammerjumping can be). And when I am just screwing around (like when I showed Nightmare the hammerjump the other day) I don't use the alias cause its not important to do it perfectly. I do have the alias set up, but I rarely find a use for it. But I dont think its lame at all. I think its become an accepted part of the game and stuff.
 

boldarbloodpi8

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...

Hammer Jumping is suited for Assault more than any other game style. On all 7 standard maps there are at least 1, and many of them have more than 1 hammer jump location.

I tried the ASMD bind but I didnt see any advantage to it, I found it easier to do it manually. And others have said, the key is judging where to do the combo is more important than any bind.

Hammer Launching is the latest trick that is useful. Requires 2 people. The launcher and the launchee :) First the launcher needs to fire up his hammer for half a second, then reload it and hold down. Now aim for the sky... the launchee can run towards your friend with the hammer and hit jump at the last possible second, you can launch yourself to some amazing heights. You can get even HIGHER with 2 Hammer Launchers side by side with there hammers aimed at each other.
 

kamikaze9

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Actually, on November, you can completely vault the sub with the IH. You just have to run towards it backwards, then jump right when you anticipate the edge. Saves a load of time :)
 

{PSX}BLenDeR

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personaly, i hate when ppl alias, my clan (PSXcopy) are only really allowed to alias the hammer jump, the rest are lame in my book, it takes away the skill and practice point of UT, i mean i had to work my ass off to get as good as i am, and when ppl just cheats like that to improve ther skill, it makes me feel like im gettin ripped off... but thats just me