I have a question.I have a CTF map
(ctf Trans- Cannon Paradice) that is almost done.
The map includes a cannon, on each side, that you throw your translocator into and it lunches it across the map to the other side. then you can locate to it. The cannon is pretty cool, if I say so my self, it has explosions, ground rocking ,smoke and flames and stuff.
I just got the bots to use the cannon, but they only locate about 50% of the time. The problem is that the locator doesn't land in the TranslocatorDest "area" all the time.
My question is that is there a setting to inclease the "area" that it lands so the bots will locate? Or do i need to do some scripting to do this, if so any help in how to do this script.
I've tried to change the collisionRadious and stuff with no help.
IF any one can write UT Scripts well please E-mail me becouse I have a couple other things need to be scripted.
Thanks in advance
(ctf Trans- Cannon Paradice) that is almost done.
The map includes a cannon, on each side, that you throw your translocator into and it lunches it across the map to the other side. then you can locate to it. The cannon is pretty cool, if I say so my self, it has explosions, ground rocking ,smoke and flames and stuff.
I just got the bots to use the cannon, but they only locate about 50% of the time. The problem is that the locator doesn't land in the TranslocatorDest "area" all the time.
My question is that is there a setting to inclease the "area" that it lands so the bots will locate? Or do i need to do some scripting to do this, if so any help in how to do this script.
I've tried to change the collisionRadious and stuff with no help.
IF any one can write UT Scripts well please E-mail me becouse I have a couple other things need to be scripted.
Thanks in advance