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Luminuis
30th Dec 2000, 04:41 PM
the easiest way to do this, you make a room and then a very small box, you subtract the box from the roof and you put a lighting texture up on the on that should be the light...but what about glass? I have never seen a piece of recessed lighting that had glass in it. you simply put the glass about a single unit in from the cieling to look right and use a glass texture (i usually use a grayish color that isn't a glass texture but looks good in transparent) and keep the light inside the glass for the most realistic effect. I just figured i'd let you guys in, tell me if someone has seen lights like this before, or has thought of it.

ChrisToth.hu
30th Dec 2000, 04:56 PM
Yeah that would look very cool.

I've made a cool lantern in a similar method. I've created a metal box with subtractions for the grate look and placed two sheets inside with the fire texture and then some glass sheets around it and a light with a corona. It was cool.

Luminuis
30th Dec 2000, 05:03 PM
I'm using it in my Abandoned factory map it even has super pressure hot ovens *intersected brushes with zone portals at both ends, orange lights inside, and a pressure and lava zone, and it's easy to get inside, if you can push a crouched guy in* The only complaint I have about Ued2 is the longer compile times over Ued1

ChrisToth.hu
30th Dec 2000, 05:10 PM
Have U used Worldcraft? :D

I had a map for Half-Life that had a compile time more than a day. :D

UnrealEd Rocks!! Just havin a coffee...and it's done

Luminuis
30th Dec 2000, 05:28 PM
ever done a medium map in quake? it makes Worldcraft look like a speed demon, I made a huge map for Quake3, took 4 1/2 days to compile then another half day to batch. I love Ued2, and I was just saying that a similar map in Ued1 wouldn't look as good but it would compile pdq.

quitgrin1
30th Dec 2000, 05:32 PM
Yeah Gabriel dont complain. If Unreal never had came out, you´ll be limited to WorldCraft´s day-long compiling time. :)

It´s true that UnrealED 2 takes longer but what the heck? UnrealED is better. I thank alot Epic for making the second version of the Editor. It´s the best one out there (in my opinion)

GringoLoco

ChrisToth.hu
30th Dec 2000, 05:52 PM
432's 2d shaper...I LOVE IT!!!

Luminuis
30th Dec 2000, 09:42 PM
my 2D shaper still has experimental on it....hmmm...patch d/ling time...now were did I put that 56k.....

ChrisToth.hu
31st Dec 2000, 09:36 AM
432:
No more triangles...Cool.

Luminuis
2nd Jan 2001, 12:19 AM
hey, here's a question, how long does it take you to compile a map?

quitgrin1
2nd Jan 2001, 08:43 AM
It depends on the size of my map. If it´s a small one, it would normally take about 5 seconds to 1 minute to fully compile it (geometry,lighting, paths, BSP, etc). A large map (very detalied) would normally take from 5 to 10 minutes.

But, that number can change quite a bit, though. Why? Becuase it also depends on your computer. Now, mine (a 400mhz celeron with 96 megs SDRAM) is a slow machine, so I cant complain with my UnrealED compiling times. :( I plan to upgrade my machine later though. :)

GringoLoco

ChrisToth.hu
2nd Jan 2001, 01:07 PM
My level AS-Resonance contains about 2000 brushes and it's only half-finished. I takes 15 minutes to build at high node limits. And about 20-25 minutes with the lowest cut rate possible for the level.

Luminuis
2nd Jan 2001, 08:54 PM
Ummm, i have a 300 with 64 (thank god fow Vmem) and i believe i created a single 256x256 units, and textured it all the same, and it took me 30sec to compile it....

ChrisToth.hu
3rd Jan 2001, 12:24 PM
That's pretty bad. And the biggest probie is that the build time increaes non-linearily with the size of your map. So if you build 512x512 then it will be more than a minute...

B
4th Jan 2001, 10:20 AM
Originally posted by quitgrin1
I plan to upgrade my machine later though. :)

yeah who isn't?!! :D

I got a PentiumII 400 with 320Mb (hehe!) and i edited dom-cryptic a bit and the total building time was 2 and a half mins..

Luminuis
4th Jan 2001, 10:34 AM
did you compile ALL or just the changed ones? BTW, it looks like it's based on memory (grrrrr, why won't my Vmem work?) So Obviously..we should all go out and guy more RAM!!!!

B
4th Jan 2001, 10:36 AM
All

purice
4th Jan 2001, 02:21 PM
hey quitgrin,
did you ever think about making a map out of the event horizon?
if it was done right it would be nice and spooky..:)

ChrisToth.hu
4th Jan 2001, 02:33 PM
The memory can help the build times veery much....
Check out my thread on build time increasing (if you haven't already done that)

quitgrin1
4th Jan 2001, 04:23 PM
Purice:

Yeah, I tried once to make an Assault map with the "Event Horizon" ship...it was a great idea, but my UnrealEd skills back then sucked....so I might as well try soon. :)

GringoLoco.

Luminuis
5th Jan 2001, 12:44 AM
AS-Subway, I just figured I'd post it here...

But the basis of my new map is this, Red team starts town the subway tunnel at a farter station, they then hop on the mover and activate it by shooting it *ok, it was easy, it made it more difficult too* they then ride the care through the subway tunnel, not a long trip, but i'm trying to make it short, I believe the mover goes too slow to evade the cannons i put in. then you have to destroy the 4 gate control mechanisms to open the door to the trophy/controll room where the other teams base is (one way portals allow them to get out after spwaning) and the controls to flush the other area's with gas and also destroying the cup.


Just firgured I'd put it here on the subject of assault maps..