View Full Version : WaterZone
mr.Pac Stealy
25th Dec 2000, 04:59 AM
Hello there,
Okay, I've got another problem. I've made a sort of lake. It's a lake in a mountain brush. When i put the waterzone into it, the whole level is water. The watersheet closes everything off on the top. So that's not the problem. What it is I don't know. Anybody does know what it can be?
Any help is welcome. Thanks.
chris_nl
25th Dec 2000, 05:24 AM
you've probably (exedently)added a other waterzone in your map..
I had this once, and it took me over 1 hour to find it :p
so just go and search for the other waterzone
garrett
25th Dec 2000, 05:24 AM
hmm all i can say is over lap the water sheet, and make sure the waterzone is underneath it....or maybe there is a geometry problem....if you said it covers everythin idunno
garrett
25th Dec 2000, 05:26 AM
since we practically posted at the same time, chris might be right also, just go to your edit menu and hit search for actors and type in waterzone, make sure there aren't any extras lying around
ChrisToth.hu
25th Dec 2000, 12:25 PM
Sometimes overhanging watersheets are causing problems. But most of the time they're OK.
BTW are you sure that you have set the watersheet to Zone portal? I once forgot to do this and it took a lot of time to figure out what happened :)
chris_nl
25th Dec 2000, 05:39 PM
learned something again :D
ChrisToth.hu
26th Dec 2000, 06:22 PM
You can always learn new things in the forum. That's why I love it.
mr.Pac Stealy
27th Dec 2000, 05:40 AM
Ok, i will check if i set the watersheet to zone portal.
Only, i think i know the problem. It's that same texture problem i have. Not all the parts from a brush get a texture some times. And then there is a gap in it. So i think that's the problem. Is there a way to find that gaps?
Thanks for the help.
chris_nl
27th Dec 2000, 01:01 PM
that last thing U said: holes in the textures are BSP holes, they are a mapper's worst nightmare(well at least mine) and I don't think they cause the problem
ChrisToth.hu
27th Dec 2000, 03:17 PM
Actually they can. They mess up geometry and they can do strange things.
BUT in this case if there isn't a BSP hole (missing texture) nearby then it won't cause problems. (here)
No method for finding BSP holes automatically. You have to look around in your level manually.
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.