Here is what I'm doing.
1)Save screenshot
2)shrink to 256 x 256
3)reduce colours to 256 and save
4)fire up editor, open level properties
5)open the texture browser, import my screenshot
6)Package "MyLevel", Group "None", Name "Screenshot" and deselect mipmap
7)Under levelinfo for screenshot tell it to use that screenshot
8)Rebuild, Save, Test in UT... It doesn't work. No screenshot and I get a message that says "Can't find URL to texture package MyLevel" or something like that. Did I miss something? Could someone post a step-by-step list here helping me out? Oh yeah, the picture was in .bmp format the first few times I tried it and then I tried it in .pcx format... The level I do that to gets b0rked and does not work, good thing I created a backup of it, though
[Edited by WiLD2 on December 15th, 2000 at 08:02 AM]
1)Save screenshot
2)shrink to 256 x 256
3)reduce colours to 256 and save
4)fire up editor, open level properties
5)open the texture browser, import my screenshot
6)Package "MyLevel", Group "None", Name "Screenshot" and deselect mipmap
7)Under levelinfo for screenshot tell it to use that screenshot
8)Rebuild, Save, Test in UT... It doesn't work. No screenshot and I get a message that says "Can't find URL to texture package MyLevel" or something like that. Did I miss something? Could someone post a step-by-step list here helping me out? Oh yeah, the picture was in .bmp format the first few times I tried it and then I tried it in .pcx format... The level I do that to gets b0rked and does not work, good thing I created a backup of it, though
[Edited by WiLD2 on December 15th, 2000 at 08:02 AM]