View Full Version : Converting Half-Life maps into UT maps
Bull on Parade
29th Nov 2000, 02:51 PM
I want to convert a couple of half life maps into UT maps but I'm having trouble getting the proportions right. Is there any way to obtain the measurements of the the half life maps so that I can scale them in order to make the proportions right for UT? Thanks for the help, Bull.
30th Nov 2000, 06:22 AM
I think there's a BSP converter in the Tools section of unrealtournament.com. (http://www.unrealtournament.com)
30th Nov 2000, 03:03 PM
Does that converter do a fair job of merging coplanar polygons? I've tried a few BSP "decompilers" but since the reconstructed geometry files are based on the BSP map, they always turn out to be many times larger than the original.
Speaking of Half-Life, has anyone made any Half-Life texture packages for Unreal? :)
30th Nov 2000, 03:51 PM
I haven't looked at that converter, I just saw it in passing by, one might say. I don't even know which BSP files it's for, but I think I'm going to look at it.
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