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STC_Wacky
13th Feb 2000, 02:50 PM
Just thought I'd post this thread since it took me quite a long time to figure this one out.

I think I have got an accurate idea of how the UnrealEd scale converts to our own measurements ie, inches and feet.
I'm assuming that a player model is six feet tall.
I built a range of tunnels of heights receeding from 100 units to 64 units with a reduction of 2 units between each tunnel. I then ran my player into each tunnel until I found the minimum height that I needed to clear the models head height. The smallest clearence was 84 units.

So assuming that 84 units is 6 feet then =>
1 inch = 1.167 units
1 foot = 14 units

Hope this helps people out with scaling things accurately.

Jenkins
13th Feb 2000, 08:02 PM
Why thank you Wacky /~unreal/ubb/html/smile.gif

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Jenkins

[PRA]Havoc
13th Feb 2000, 08:05 PM
thanks alot for posting that much needed info! now i've only got one problem...when are they coming out for and Unreal Ed for mac?!?!?!

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HAVOC who the **** else?

J'nuh
13th Feb 2000, 08:57 PM
you rock...i posted this same question last week and got this in-depth response...(just to add to the discussion a little) although there are some fundamental differences, it still adds to this pool of measurements ive seen popping up on the editing boards...

Props to Latch for this info...

"Compiled this from several sources:
10 Units = 1 Foot
1 Foot = 0.304 800 609 6012 Meters
A person in UT is 60 Units (6 F)
A person eyes is 50 Units (5 F)
The closest a person can get to a wall is 20 Units
A persons head bobs vertically up to plus-or-minus one half foot when walking

Steps
· Any step that is 32 (2 feet) or fewer units tall or smaller is climbable.

· Any step that is 48 (3 feet) or more units tall is unclimbable. Useful for railings and ledges.

· Try to avoid steps or railings between 32 and 48 units (2-3 feet) tall, because one can’t reliably predict whether a player will be able to climb it or not.

Doors and grates

· Do not create grates on the floor where the player can walk. The player will get stuck in them. A grate is an opening that the player can stand on but is too small for the player to fall through.

· An opening 48 (3 feet) units wide or more is a door and the player can go through it.

· A player can not go through an opening 32 (2 feet) units wide or less.

· You can make tricky doorways designed to only let small players through, i.e. doorways less than 32 (2 feet) units wide. If you do this, only do it with a small doorway, not a long passage. If the player barely fits, she can go through a doorway easily but may get stuck on a long passage.


Ceiling

· For best results, the ceiling should always be at least two feet above the player's head, and it looks best when significantly higher. In regular architecture, ceilings under 10 feet high are uncommon.

· Don't create ceilings (low doorways or slanted ceilings) where the player can hit his head on the ceiling. Though these situations aren't disastrous, the engine doesn't handle them well and movement becomes choppy."

STC_Wacky
16th Feb 2000, 02:08 PM
Thought I'd bump this since it's quite useful /~unreal/ubb/html/smile.gif

G-Man
3rd Aug 2000, 08:30 PM
*BUMP*