View Full Version : Diamond TnT2 sux when i use 32 bits

8th Dec 1999, 10:40 AM
Hi guys... another problem for you maybe. I have a Diamond Viper Tnt2 (not ULTRA) with 32 megs.
It's working fine in 16 bit color mode at 1024*768 and 1280*1024, but if i TRY to put the 32 bits resolution at 1024*768, my games is loading...but it's too slow to play! I have to move slowly, i see like frame by frame and after likes 5 min. the games is running but with a lot of LAGS.
Config: p466 celeron with 64 megs SDRAM and my swap files is set automatic by win98SE.
Hope somebody knows the answer /~unreal/ubb/html/smile.gif