View Full Version : Format for screen shot

7th Nov 2000, 05:20 PM
What formats could I use for adding a screen shot to my level? It's the one when you click to play it and it shows the author's name and the recommended number of players, with the small picture of the level. Thanks.

7th Nov 2000, 06:32 PM
OK, it has to be in .pcx format 256x256 256 colors. I recommend using Photo Shop if you have it, or ImageForge good for converting and its free.

You can get ImageForge here...


8th Nov 2000, 05:16 AM
Photoshop! Photoshop! Photoshop! Photoshop!
Heh heh. :)

That's the best for making screenies. Think about changing color levels... your screenies will look better, more artistic and professional.

:( :( :( :(
Photoshop's price :enforcer:
:( :( :( :(

Daniel 'INFERNO' Winter
8th Nov 2000, 07:37 AM
If they are ACTUAL screenshots from the level itself, you will have to 'up' the brightness slightly as they usually quite dark, although I haven't had any probs myself, just incase you do come across that prob.

8th Nov 2000, 07:46 AM
I upped the brightness in the GUI under video or something, then when I took some screenies, they were still dark, thugh the level "looked" brighter. I think I'll just temporarily add more lights to the level or make all the surfaces unlit or something while I take the pics, then set them back.

8th Nov 2000, 12:21 PM
NO NO you won't need to do that.

Just increase brightness at ADVANCED OPTIONS (it's in the editor). That will do the trick.

8th Nov 2000, 12:45 PM
Good idea chris !
could have been mine :D

Daniel 'INFERNO' Winter
8th Nov 2000, 02:29 PM
alternatively, you could just up the brightness of the screenshot with a photo/paint package, wouldn't require extra lighting/work with advanced options.

8th Nov 2000, 04:13 PM
Thanks for the help. I just got Paint Shop Pro 7 so hopefully that is a good enough program for doing the stuff I need to do. I've used PSP6 since it came out, and it's been pretty useful. I'll just temporarily increase the brightness under advanced options to take the pic, though I need to add more lights to the level anyway, and after reading Wolf's tutorial on lights, my level should soon be done. Wolf over at http://unreal.gamedesign.net has some great UeD tutes (but they are all for Ued1, not 2). Does anyone know how to give your lights that "flashlight in fog" look so you can see the rays? That is one tutorial I haven't been able to find.