NarkyBark
13th Feb 2000, 02:29 PM
For the life of me I can't seem to get this to work. The scenario: button is pushed, I want a looping sound to play from then on.
Can't get any sound to play with TriggeredAmbientSound; nor will I get any sound with SpecialEvent set to PlayAmbientSound.
I WILL get a looping sound with SpecialEvent/PlaySoundEffect, but once you leave the radius of the sound it will become silent again, ie if you go close to it again the sound is not still playing.
I really don't want to set up a complex DynamicSound for this, it's unnecessary. But there's got to be a way to do this simple effect... what am I missing?
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Maps: http://www.clock.org/~psarris/levels
Sadly, the heavens have opened, and I'm alone, Sweet Charity...
Can't get any sound to play with TriggeredAmbientSound; nor will I get any sound with SpecialEvent set to PlayAmbientSound.
I WILL get a looping sound with SpecialEvent/PlaySoundEffect, but once you leave the radius of the sound it will become silent again, ie if you go close to it again the sound is not still playing.
I really don't want to set up a complex DynamicSound for this, it's unnecessary. But there's got to be a way to do this simple effect... what am I missing?
------------------
Maps: http://www.clock.org/~psarris/levels
Sadly, the heavens have opened, and I'm alone, Sweet Charity...