Strange problen in UT

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Digitalia

New Member
Hi
I have installed UT in a 16 computers LAN, 1 computer with NT 4.0, 2 with Linux and the rest with W98. I used to make a dedicated server in NT and sometimes in LINUX and I have installed many mods and TC'S without problem. But recently I have installed the 4.32 patch, and now if I install some mods like Chaos or FEBA (latest releases) and then run UT in NT, I can´t start a game, UT jumps to desktop without any error message after a while with the loading screen. It's strange because I can use that mods in W98, so I don't understand what is the problem. I don't kow if I have to reinstall the UT (Oh, god, all the maps again) and put the 4.28 patch or if there is a way to solve the problem. Any Help?
thanks.
 

Digitalia

New Member
This is the Unrealtournament.log before installing Chaos GoTy, everything was ok

Log: Log file open, 11/05/00 00:23:00
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 4.0 (Build: 1381)
Init: Version: 432
Init: Compiled: Oct 4 2000 21:31:15
Init: Command line:
Init: Base directory: D:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: S1
Init: User: Administrador
Init: Memory total: Phys=130480K Pagef=527196K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=265.879660 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
Log: LoadMap: CityIntro.unr?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16401->16398; refs: 224463
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: El_Gordo_Patatero
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to GlideDrv.dll
Init: Initializing Glide...
Init: Found Glide: 2.61.00.0518
Init: Glide info: Type=0, fbRam=12 fbiRev=69634 nTexelfx=2 Sli=0
Init: grSstOpen Res=7 Ref=0 Buffers=3 (X: 640 Y: 480)
Init: Glide tmu 0: tmuRev=69634 tmuRam=2 Space=6633456
Init: Glide tmu 1: tmuRev=69634 tmuRam=2 Space=6633456
Log: Flushed Glide TMU 0
Log: Flushed Glide TMU 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 34.646924 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=El_Gordo_Patatero
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: El_Gordo_Patatero
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Warning: Failed to load 'Package0': Can't find file for package 'Package0'
Warning: Failed to load 'Texture Package0.Screenshot': Can't find file for package 'Package0'
Warning: Failed to load 'Package1': Can't find file for package 'Package1'
Warning: Failed to load 'LevelSummary Package1.LevelSummary': Can't find file for package 'Package1'
Log: Bound to Editor.dll
Log: Relaunch: SW-Ransom.unr?Game=s_SWAT.s_SWATGame?Mutator=EavyDarkmatchIII.EavyDarkmatchMutator?Listen -lanplay -server log=server.log
Log: GetModuleFileName returned D:\UnrealTournament\System\UnrealTournament.exe
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: 0.0ms Unloading: Package Engine
Log: 0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: 0.0ms Unloading: Package Entry
Log: 0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: 0.0ms Unloading: Package Fire
Log: 0.0ms Unloading: Package credits
Log: 0.0ms Unloading: Package Botpack
Log: 0.0ms Unloading: Package UnrealShare
Log: 0.0ms Unloading: Package UnrealI
Log: 0.0ms Unloading: Package Female2Voice
Log: 0.0ms Unloading: Package Male2Voice
Log: 0.0ms Unloading: Package Female1Voice
Log: 0.0ms Unloading: Package BossVoice
Log: 0.0ms Unloading: Package Male1Voice
Log: 0.0ms Unloading: Package UMenu
Log: 0.0ms Unloading: Package UWindow
Log: 0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 0.0ms Unloading: Package IpDrv
Log: 0.0ms Unloading: Package Announcer
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package Detail
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package GenFX
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package genfluid
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package AmbAncient
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package AmbOutside
Exit: Shutting down Glide...
Exit: Glide shut down
Log: 0.0ms Unloading: Package UTMenu
Log: 0.0ms Unloading: Package LadderSounds
Log: Unbound to UWeb.dll
Log: 0.0ms Unloading: Package UWeb
Log: 0.0ms Unloading: Package UTServerAdmin
Log: 0.0ms Unloading: Package IpServer
Log: 0.0ms Unloading: Package LadrArrow
Log: 0.0ms Unloading: Package SoldierSkins
Log: Unbound to GlideDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
DevMusic: Unregister music: Music utmenu23.utmenu23
Exit: Galaxy shut down
Log: 0.0ms Unloading: Package LadderFonts
Log: 0.0ms Unloading: Package UWindowFonts
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package EavyDarkmatchIII
Log: 0.0ms Unloading: Package utmenu23
Log: 0.0ms Unloading: Package RocketArena
Log: 0.0ms Unloading: Package RocketArenaMedia
Log: 0.0ms Unloading: Package UTBrowser
Log: 0.0ms Unloading: Package RelicsBindings
Log: 0.0ms Unloading: Package AssaultBonusPack
Log: 0.0ms Unloading: Package s_SWAT
Log: 0.0ms Unloading: Package TODatas
Log: 0.0ms Unloading: Package TOModels
Log: 0.0ms Unloading: Package TOPModels
Log: 0.0ms Unloading: Package ActorResetter
Log: 0.0ms Unloading: Package SFGame
Log: 0.0ms Unloading: Package SF
Log: 0.0ms Unloading: Package SFIFace
Log: 0.0ms Unloading: Package UMS
Log: 0.0ms Unloading: Package SFInvModels
Log: 0.0ms Unloading: Package DM-1on1-Q1DM4
Log: 0.0ms Unloading: Package mine
Log: 0.0ms Unloading: Package DMQ3
Log: 0.0ms Unloading: Package UT
Log: 0.0ms Unloading: Package playrshp
Log: 0.0ms Unloading: Package Crypt
Log: 0.0ms Unloading: Package skybox
Log: 0.0ms Unloading: Package LavaFX
Log: 0.0ms Unloading: Package SpaceFX
Log: 0.0ms Unloading: Package Enigma
Log: 0.0ms Unloading: Package SW-Avail
Log: 0.0ms Unloading: Package Slums
Log: 0.0ms Unloading: Package UTtech1
Log: 0.0ms Unloading: Package a3text
Log: 0.0ms Unloading: Package Metalmys
Log: Unbound to Editor.dll
Log: 0.0ms Unloading: Package Editor
Log: 0.0ms Unloading: Package ShaneDay
Log: 0.0ms Unloading: Package Terrorist3tex
Log: 0.0ms Unloading: Package HubEffects
Log: 0.0ms Unloading: Package Liquids
Log: 0.0ms Unloading: Package AmbCity
Log: 0.0ms Unloading: Package DoorsMod
Log: 0.0ms Unloading: Package Run
Log: 0.0ms Unloading: Package SW-Ransom
Log: 0.0ms Unloading: Package Starship
Log: 0.0ms Unloading: Package RichTrain
Log: 0.0ms Unloading: Package Indus1
Log: 0.0ms Unloading: Package GreatFire
Log: 0.0ms Unloading: Package UTtech3
Log: 0.0ms Unloading: Package richrig
Log: 0.0ms Unloading: Package Foregone
Log: Garbage: objects: 39093->0; refs: 224463
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 1.053M / 0.684M
Uninitialized: Peak Memory 87.696M / 88.629M
Uninitialized: Allocs 46 Current / 4063045 Total
Uninitialized: Log file closed, 11/05/00 00:30:19
 

Digitalia

New Member
An this is the log after installing chaos UT

Now, I can´t execute any kind of game in UT


Log: Log file open, 11/05/00 02:23:23
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 4.0 (Build: 1381)
Init: Version: 432
Init: Compiled: Oct 4 2000 21:31:15
Init: Command line:
Init: Base directory: D:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: S1
Init: User: Administrador
Init: Memory total: Phys=130480K Pagef=527196K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=265.862965 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
Log: LoadMap: CityIntro.unr?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16401->16398; refs: 224463
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?HQVoices=True?AutoReload=True?HideCrosshairs=False
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: El_Gordo_Patatero
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to GlideDrv.dll
Init: Initializing Glide...
Init: Found Glide: 2.61.00.0518
Init: Glide info: Type=0, fbRam=12 fbiRev=69634 nTexelfx=2 Sli=0
Init: grSstOpen Res=7 Ref=0 Buffers=3 (X: 640 Y: 480)
Init: Glide tmu 0: tmuRev=69634 tmuRam=2 Space=6633456
Init: Glide tmu 1: tmuRev=69634 tmuRam=2 Space=6633456
Log: Flushed Glide TMU 0
Log: Flushed Glide TMU 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 76.572975 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=El_Gordo_Patatero
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: El_Gordo_Patatero
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Log: URL: Adding default option Name=El_Gordo_Patatero
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: DM-1on1-Q1DM4.unr?Game=BotPack.DeathMatchPlus?Mutator=EavyDarkmatchIII.EavyDarkmatchMutator,ChaosUT.ChaosUTMutators?Listen?Checksum=b475213b08c39899a7d48d76544e98ad?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: DM-1on1-Q1DM4.unr?Game=BotPack.DeathMatchPlus?Mutator=EavyDarkmatchIII.EavyDarkmatchMutator,ChaosUT.ChaosUTMutators?Listen?Checksum=b475213b08c39899a7d48d76544e98ad?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Flushed Glide TMU 0
Log: Flushed Glide TMU 1
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: 0.0ms Unloading: Package EavyDarkmatchIII
Log: 0.0ms Unloading: Package RocketArena
Log: 0.0ms Unloading: Package RocketArenaMedia
Log: 0.0ms Unloading: Package UTBrowser
Log: 0.0ms Unloading: Package s_SWAT
Log: 0.0ms Unloading: Package TODatas
Log: 0.0ms Unloading: Package TOModels
Log: 0.0ms Unloading: Package TOPModels
Log: 0.0ms Unloading: Package ActorResetter
Log: 0.0ms Unloading: Package SFGame
Log: 0.0ms Unloading: Package SF
Log: 0.0ms Unloading: Package SFIFace
Log: 0.0ms Unloading: Package UMS
Log: 0.0ms Unloading: Package SFInvModels
Log: Garbage: objects: 37785->23767; refs: 350915
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am s1 (192.168.1.16)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: RocketArenaMultiMesh.u
Log: Server Package: TOPModels
Log: Server Package: TOModels
Log: Server Package: TODatas
Log: Server Package: s_SWAT
Log: Server Package: aqueen
Log: Server Package: aqueenskins
Log: Server Package: FCommandoAsia
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: EavyDarkmatchIII
Log: Server Package: UTChaosMap
Log: Server Package: ChaosUTRHUD
Log: Server Package: ChaosUT
Log: Server Package: ChaosUTMiscMuts
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Level is Level DM-1on1-Q1DM4.MyLevel
Log: Bringing Level DM-1on1-Q1DM4.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=EavyDarkmatchIII.EavyDarkmatchMutator,ChaosUT.ChaosUTMutators?Listen?Checksum=b475213b08c39899a7d48d76544e98ad?Name=El_Gordo_Patatero?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is DM-1on1-Q1DM4.DMMutator0
ScriptLog: Mutators EavyDarkmatchIII.EavyDarkmatchMutator,ChaosUT.ChaosUTMutators
ScriptLog: Add mutator EavyDarkmatchIII.EavyDarkmatchMutator
ScriptLog: Add mutator ChaosUT.ChaosUTMutators
ScriptLog: Spawning the ChHUDNotify
ScriptLog: Found DM-1on1-Q1DM4.Class8Weapon0 at -0.140802,-763.475647,663.438660
ScriptLog: Found DM-1on1-Q1DM4.Class4Ammo0 at -112.000000,-889.154297,403.063995
ScriptLog: Found DM-1on1-Q1DM4.Class4Ammo1 at 112.000000,-889.154297,403.063995
ScriptLog: Found DM-1on1-Q1DM4.Class4Weapon0 at -1.318814,-654.245361,395.166077
ScriptLog: Found DM-1on1-Q1DM4.Class3Ammo0 at 235.
 

Imaginos

Deathball addict?
Sep 13, 2000
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New Joisey, USA
Visit site
Only thing I saw...

I saw that this:

ServerPackages=FCommandoAsia

should read:

ServerPackages=FCommandoskinsAsia

*if* you insist on attempting to get the 432 patch running. However, if you are going back a version, disregard the above edit. It's applicable for v432 and up.

Me, I've had it with the suprise visits to the desktop that you're experiencing. I'm back at 428 under win2k now. All mutators and skins are back up and 100% for multiplayer.
Till the next patch, I'm staying put.