View Full Version : "New Actor" Error? TNT/SBlive Problem?

29th Nov 1999, 10:41 PM
Hi there, after playing UT for about a day or two, the program exits (at
seemingly random times)I keep getting this error:

Critical Error:

New actor channel received non-open packet: 0/1/1

History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None)
<- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch
<- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <-
UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <-
UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <-
UGameEngine::Tick <- UpdateWorld <- MainLoop

This ONLY seems to happen during multiplay... HOWEVER, it also happens
during Wheel Of Time Multiplay, so it must be aug in UT engine netcode of
some kind...

System spec:
Celeron 333
Aopen AX6BC
128 Meg ram
Diamond V770 - TNT2
SB Live (EAX Enabled OR Disabled, don't matter)...
Directx7, latest drivers...

ANY help at ALL would be appreciated.

ALSO, I am behind a sygate server, v2.0, with no special settings for UT (although it works fine until crashing /~unreal/ubb/html/smile.gif ).

3rd Dec 1999, 05:06 PM
I get the same message once every few days as well. Dunno what is happening. Usually occurs when the game is full and lag starts to get bad.

Perhaps the game is simply receiving packets out of order and confusing the engine.

3rd Dec 1999, 05:08 PM
One more thing, I have a Voodoo3 2000 and SB AWE64.

P3 500
Abit BH6 Mobo
Samsung UDMA HDD