View Full Version : Constantly reading from hard-drive=unplayable
3rd Nov 2000, 03:34 PM
Whenever I try to play a game, my computer is CONSTANTLY reading from the hard drive. I assume it is loading the level or graphics or something, because if I just sit there for like 20 seconds, it stops. I can then move forward a little or turn side to side a very little bit until it starts reading again. Once it starts reading, the game gets unplayably jumpy. If I try to run around and shoot anyone, its like watching a slide show. After being in the same area for a while though, it gets less jumpy. This totally sounds like a graphics loading problem to me, but I have no idea how to fix it.
Is this just how UT is or is there some way to fix it?
3rd Nov 2000, 11:56 PM
People here may be able to help you out if you include your system specs.
4th Nov 2000, 12:51 AM
Thanks, but I think I figured it out. I set the engine cache size to like 40 megs and turned off the precaching (what the hell good is that precache anyway, all it does is make loading a level twice as long).
On a different note, does anyone know how to turn off precaching for OpenGl?
4th Nov 2000, 02:01 PM
In unrealtournament.ini, opengl renderer section set the DoPrecache=0 should do it.
5th Nov 2000, 02:29 PM
Thx, but I looked in the unrealtournament.ini and found the opengl renderer section and there is no mention of precache there. Any ideas?
8th Nov 2000, 07:46 PM
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