Hi,
I've got a (very) large LoopMover in my level that loops round and moves right across the level.
Only trouble is: when I run it on a separate server and I connect to it (eg LAN) the mover does some strange things!
When I set the mover networking attrib to ROLE_SimulatedProxy (the default - let the client handle its position) it is about 100 'yards' behind the server mover!
When set to ROLE_DumbProxy (let the server manage its position) it keeps up, but kinda veers off the track (its a train)!
Bit of an advanced topic I think!
Any ideas warmly welcomed! :E
I've got a (very) large LoopMover in my level that loops round and moves right across the level.
Only trouble is: when I run it on a separate server and I connect to it (eg LAN) the mover does some strange things!
When I set the mover networking attrib to ROLE_SimulatedProxy (the default - let the client handle its position) it is about 100 'yards' behind the server mover!
When set to ROLE_DumbProxy (let the server manage its position) it keeps up, but kinda veers off the track (its a train)!
Bit of an advanced topic I think!
Any ideas warmly welcomed! :E