Does anyone know if it's possible to use translucent textures on part of a mesh?
Say this was a weapon model and I want some part of the model to be translucent.
In the 3DS2UNR documentation they say to set the material name to TRANSLUCENT... no, that doesn't work.
I've edited my texture and set transparent to true... Nadda, doesn't work either.
I've even combined the two above methods... Still renders solid.
The only thing that works is to set the Style to STY_Translucent for the mesh. Of course, this is no good because it makes the whole model translucent.
Any ideas?
Say this was a weapon model and I want some part of the model to be translucent.
In the 3DS2UNR documentation they say to set the material name to TRANSLUCENT... no, that doesn't work.
I've edited my texture and set transparent to true... Nadda, doesn't work either.
I've even combined the two above methods... Still renders solid.
The only thing that works is to set the Style to STY_Translucent for the mesh. Of course, this is no good because it makes the whole model translucent.
Any ideas?