Clayeth
27th Oct 2000, 07:51 PM
Yes, I "kinda" fixed it.
I had actually forgot about it... then I was reading a thread where someone was bugging us GeForce users about using 16-bit... so I decided to go check and see exactly how much 32-bit hurts my framerate. But, I noticed that the RL altfire smoke didn't show green or have artifacts... same with the pulse rifle!!!
So, for some reason it's just in UT and only in 16-bit. It's the same in both D3D and OpenGL... 16-bit has those artifacts, and 32-bit is fine. So, since I still get 52.87fps (60.46 in 16-bit) on the intro, plus this, I think I'm going to stay with 32-bit now.
BTW, Elsa Tech support are a bunch of idiots, they just keep talking abuot Drivers, Drivers, Drivers... and something about not using an aperature over 64mb, but they never would explain why... so I'm sticking with 128.
Thanks for you input, and since you asked me to tell you if I got it fixed.. here it is. I never thought it would be something that simple though... it's still odd.
I had actually forgot about it... then I was reading a thread where someone was bugging us GeForce users about using 16-bit... so I decided to go check and see exactly how much 32-bit hurts my framerate. But, I noticed that the RL altfire smoke didn't show green or have artifacts... same with the pulse rifle!!!
So, for some reason it's just in UT and only in 16-bit. It's the same in both D3D and OpenGL... 16-bit has those artifacts, and 32-bit is fine. So, since I still get 52.87fps (60.46 in 16-bit) on the intro, plus this, I think I'm going to stay with 32-bit now.
BTW, Elsa Tech support are a bunch of idiots, they just keep talking abuot Drivers, Drivers, Drivers... and something about not using an aperature over 64mb, but they never would explain why... so I'm sticking with 128.
Thanks for you input, and since you asked me to tell you if I got it fixed.. here it is. I never thought it would be something that simple though... it's still odd.