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View Full Version : Assault spawn changes


uAthan
13th Feb 2000, 06:13 PM
How do you make it so when you reach a certain part of an assault map, all the players spawn in a new area? Like in AS-Overlord.

Wanderer
13th Feb 2000, 06:38 PM
At a certain point (like say a FortStandard) set off an event that triggers the first set of PlayerStarts and the next set of PlayerStarts. This will disable the first set and enable the 2nd. Just remember that the 2nd set needs to have the property PlayerStart=>Enabled=False to work properly. Probally best off using a Dispatcher to handle this though.

uAthan
13th Feb 2000, 06:42 PM
aiite thanks wanderer u da man