PDA

View Full Version : Can i modify and compile unrealshare ?


Crusader
12th Feb 2000, 01:09 PM
Hello

i working one new single player mod and found one bug (?) in the UnrealChooseGameMenu.
In PostBeginPlay function code looking for all .int files with singleplayer class and then add startup map and game name to menu. This is ok, because my game name is in menu. Problem is that code forget my class and when you select it , UnrealChooseGameMenu load UnrealNewGameMenu as new menu (its hardcoded !!!!). Result is that game type is singleplayer class.

I know its easy add it to level info, but i want use my own meshmenu and not UnrealMeshMenu,etc..


So queastion is :Can i modify and compile unrealshare ? I tryed it but got a lot warnings and erros /~unreal/ubb/html/frown.gif

btw, using Unreal with latest patch...

Thanks for your help
Marek Rabas

P.S excuse my English, its not my native language..

Crusader
13th Feb 2000, 12:23 PM
Nobody know answer ?