View Full Version : Corrupt textures on Creative TNT2 Ultra in D3D

28th Nov 1999, 04:11 PM
I'm running UT in D3D on a Creative Video Blaster TNT2 Ultra. It runs fine in D3D in any resolution (32 bit color) with one exception. In some levels, some of the textures in the distance (Mipmaps I guess) are corrupt or plain wrong. It happens only occasionaly. I updated all Video drivers and I think they mentioned something about it in the readme file. Does anybody have an idea how to fix that ?