View Full Version : Should be an EZ Question!!!!
littlelooch
20th Oct 2000, 02:17 PM
Here's my question: I am makign a very cool space level and I am done, but since I have low gravity on the guys can fall a very long distance and stay alive. I have the giant box so far away that you cant even tell there are stars on them it is like all white. This totally sucks and any help would be much appreciated. THANKS!!!
Slick_Willy
20th Oct 2000, 04:33 PM
You will need to assign a kill zone at the bottom of your level, This can either be a vacuum zone or a Triggered death where you just put a trigger down there that kills anyone that enters its radius. Look at CTF-Face. Second, I guess you made the subtracted brush really large so the players would have time to fall and gain enough speed to die but If they translocate down there they would live or if the flag falls down there it will stay (If it is a CTF Map) So the vacuum zone would be the best for this. Also, I hope you didn't apply stars to the sides of your world on the subtracted brush. Use a skybox, Maps with sky textures pasted on the sides of the their map look like crap.
littlelooch
20th Oct 2000, 06:05 PM
uhh now how do you make a skybox? tutorial links or explinations Thanks!
Jenkins
20th Oct 2000, 09:16 PM
http://www.planetunreal.com/unrealed/ has tutorials for skyboxes.
Jenkins
NutWrench
22nd Oct 2000, 05:11 PM
You might want to use a CloudZone. (Yes, I know it's outer space :) )
A CloudZone is used to absorb weapons fire before it has a chance to splat against the wall. It works by destroying any actor that enters it. I don't what would happen if a CTF flag were destroyed, though.
--Nut
rmcollins3
25th Oct 2000, 02:04 PM
For your skybox, if you haven't read the tutorials yet, try this: Make you walls that have the star texture on them right now fake backdrop. Now, create another box off to the side of your map, not touching anything else. Make it 256high and 2112 width and breadth. Subtract it. Give it a star texture and set its wall's properties to unlit. Place a skyzoneinfo in the box. Viola, you have a space skybox. Now add some sheets with planets and stuff to make it look really good - or make it rotate...hehe.
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