View Full Version : Scrolling banner help! e.g. like on morpheus
CreepingDeath
12th Feb 2000, 10:10 AM
How on earth do I make a banner like the morpheus one in my level. I have examined the ones on morpheus with the editor and cant work out why or how it works.
e.g. "x is leading the match with x frags."
Wanderer
12th Feb 2000, 10:56 AM
First load up the Scripted.utx texture package.
Next apply one of the scoreboard textures somewhere (they're the first 4 textures in the package).
Add a ScrollingMessageTexture (found under Info=>ClientScriptedTexture=>ScrollingMessageTexture).
Now in the ScrollingMessageTexture's Properties=>ClientScriptedTexture=>ScriptedTexture. Choose the same texture as the one you placed on the wall earlier.
Under the ScrollingMessageTexture's Properties=>ScrollingMessageTexture there are a few settings we should go over. Most of these settings are obvious but here are a few that you may not know about.
PixelsPerSecond determines the speed at which it goes by.
ScrollWidth determines how much space horizontally the text takes up.
YPos I'm not sure about. It either determines the vertical position on the scoreboard or the vertical size of the text.
Font, you should probally use the CondemnedFont texture.
The ScrollingMessage I saved for last. Here are the peices to it.
%p - local player name
%h - his/her for local player
%lp - leading player's name
%lf - leading player's frags
Then just insert the message using one of or a combination of those settings.
Ok, that wraps it up. Give it a shot and shoot me down if it doesn't work right
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