View Full Version : Triggered Bridge?
Wanderer
11th Feb 2000, 03:53 AM
You need to give Mover's Object=>InitialState=TriggerOpenTimed.
Then you need to make a Trigger's Event=The Tag of the Mover.
That's all there is to it.
Smack Daddy
11th Feb 2000, 02:15 PM
I was trying to create a "slide out bridge" last night. I want it to be triggered, but I followed the steps on a couple of tutorials and it would not work. I could only get it to extend with "bump timed open" or something to that effect, it's the default setting. Anyway, it would seem silly to have to jump up and down to activate the bridge. Just so the picture is clearer, it's the light bridge(from Star Wars) part of my map. The DOM point is floating over the middle of where the bridge will extend. Too far too jump and if you fall your dead. So the only way to get to it is to activate the light bridge. Thanks in advance!!
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Smack Daddy
Ruler of all that I survey...and that ain't much.
Visit my UT website: http://www.smack_daddy.homestead.com
Smack Daddy
11th Feb 2000, 09:43 PM
Tried that. Would not work. Any Ideas?
http://www.planetunreal.com/images/bullet2.gif
Smack Daddy
Ruler of all that I survey...and that ain't much.
Visit my UT website: http://www.smack_daddy.homestead.com
Wanderer
12th Feb 2000, 10:48 AM
Send the map to etherealhc@aol.com
I wanna see this myself cause that should work.
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