Hi all,
I am working on a Space station CTF map and its basically a long central vertical cylinder with a hollow sphere at the mid point and 4 rings (2 at each end).
The rings are each connected to the central cylinder with 2 glass passage ways each and the 2 Inner rings are connected to the central sphere with 2 water conduits each. Now I have the water zones working correctly Holding the water where I want it) but I cant get the UP direction right for half the map.
The map is supposed to be a vertical/symetrical CTF map but with one team seemingly standing on the ceiling to an outside observer. I can get the gravity right by changing it from -950 to +950 in that zone info but you wind up standing on your head and I need to know how to flip the zone orientation so that you stand on your feet upside down from the normal direction. The switch point will be in the spherical water tank at the mid point.
In advance properties I have tried changing bDirectional to True then pointing the arrow in the oposite direction but it didnt work.
Anyone know how to do this and can it be done without multiple portals?
I am working on a Space station CTF map and its basically a long central vertical cylinder with a hollow sphere at the mid point and 4 rings (2 at each end).
The rings are each connected to the central cylinder with 2 glass passage ways each and the 2 Inner rings are connected to the central sphere with 2 water conduits each. Now I have the water zones working correctly Holding the water where I want it) but I cant get the UP direction right for half the map.
The map is supposed to be a vertical/symetrical CTF map but with one team seemingly standing on the ceiling to an outside observer. I can get the gravity right by changing it from -950 to +950 in that zone info but you wind up standing on your head and I need to know how to flip the zone orientation so that you stand on your feet upside down from the normal direction. The switch point will be in the spherical water tank at the mid point.
In advance properties I have tried changing bDirectional to True then pointing the arrow in the oposite direction but it didnt work.
Anyone know how to do this and can it be done without multiple portals?