Timedemo of latest Loki OpenGL.dll
Okay I've gone down to the labs and had an up close and personal discussion with my PC. Bearing in mind that my PC is a P3 450 with 320MB of RAM built on an ASUS P2B-F motherboard using the Hercules Guillemot 64MB GeForce 2 GTS card this is what I found running the Cityintro
In OpenGL with Volumetric Lighting turned ON and 32-bit color and textures:
640X480 2965 frames in 87.17 sec. Min. 18.16 Max. 60.46
Avg. 34.01
800X600 2908 frames in 87.39 sec. Min. 17.73 Max. 60.15
Avg. 33.27
1024X768 2650 frames in 82.33 sec. Min. 17.89 Max. 60.01
Avg. 32.18
1920X1200 2100 frames in 82.64 sec. Min. 15.78 Max. 59.07
Avg. 25.40
In OpenGL with Volumetric Lighting turned OFF and 32-bit color and textures:
640X480 3288 frames in 82.56 sec. Min. 23.53 Max. 60.28
Avg. 39.82
800X600 3235 frames in 83.21 sec. Min. 22.55 Max. 60.57
Avg. 38.87
1024X768 3111 frames in 82.87 sec. Min. 21.16 Max. 60.18
Avg. 37.54
1920X1200 2423 frames in 82.93 sec. Min. 18.95 Max. 56.44
Avg. 29.21
____________________________________________________________
In D3D with Volumetric Lighting turned ON and 32-bit color:
640X480 2725 frames in 82.96 sec. Min. 9.10 Max. 60.41
Avg. 32.84
800X600 2691 frames in 82.94 sec. Min. 8.92 Max. 60.78
Avg. 32.44
1024X768 2639 frames in 82.88 sec. Min. 8.92 Max. 60.74
Avg. 31.83
1920X1200 2085 frames in 83.52 sec. Min. 7.46 Max. 56.21
Avg. 24.96
In D3D with Volumetric Lighting turned OFF and 32-bit color:
640X480 3114 frames in 82.97 sec. Min. 18.72 Max. 61.65
Avg. 37.53
800X600 3065 frames in 82.69 sec. Min. 18.99 Max. 63.36
Avg. 37.06
1024X768 3040 frames in 83.57 sec. Min. 19.27 Max. 60.44
Avg. 36.37
1920X1200 2577 frames in 83.96 sec. Min. 17.85 Max. 52.42
Avg. 30.69
Here is a snippet of my Unreal Config for those who wonder:
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=1
dwDeviceId=336
dwVendorId=4318
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce2 GTS
Use32BitZBuffer=True
UseVertexFog=True
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=0
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=1
DoPrecache=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
UseTrilinear=False
One thing I did notice is that when running OpenGL the color-cycling on the Liandri building doesn't work. It is just solid white lines. Can anyone else confirm this?
Hope this is what some were looking for! Sorry it's so long.
Okay I've gone down to the labs and had an up close and personal discussion with my PC. Bearing in mind that my PC is a P3 450 with 320MB of RAM built on an ASUS P2B-F motherboard using the Hercules Guillemot 64MB GeForce 2 GTS card this is what I found running the Cityintro
In OpenGL with Volumetric Lighting turned ON and 32-bit color and textures:
640X480 2965 frames in 87.17 sec. Min. 18.16 Max. 60.46
Avg. 34.01
800X600 2908 frames in 87.39 sec. Min. 17.73 Max. 60.15
Avg. 33.27
1024X768 2650 frames in 82.33 sec. Min. 17.89 Max. 60.01
Avg. 32.18
1920X1200 2100 frames in 82.64 sec. Min. 15.78 Max. 59.07
Avg. 25.40
In OpenGL with Volumetric Lighting turned OFF and 32-bit color and textures:
640X480 3288 frames in 82.56 sec. Min. 23.53 Max. 60.28
Avg. 39.82
800X600 3235 frames in 83.21 sec. Min. 22.55 Max. 60.57
Avg. 38.87
1024X768 3111 frames in 82.87 sec. Min. 21.16 Max. 60.18
Avg. 37.54
1920X1200 2423 frames in 82.93 sec. Min. 18.95 Max. 56.44
Avg. 29.21
____________________________________________________________
In D3D with Volumetric Lighting turned ON and 32-bit color:
640X480 2725 frames in 82.96 sec. Min. 9.10 Max. 60.41
Avg. 32.84
800X600 2691 frames in 82.94 sec. Min. 8.92 Max. 60.78
Avg. 32.44
1024X768 2639 frames in 82.88 sec. Min. 8.92 Max. 60.74
Avg. 31.83
1920X1200 2085 frames in 83.52 sec. Min. 7.46 Max. 56.21
Avg. 24.96
In D3D with Volumetric Lighting turned OFF and 32-bit color:
640X480 3114 frames in 82.97 sec. Min. 18.72 Max. 61.65
Avg. 37.53
800X600 3065 frames in 82.69 sec. Min. 18.99 Max. 63.36
Avg. 37.06
1024X768 3040 frames in 83.57 sec. Min. 19.27 Max. 60.44
Avg. 36.37
1920X1200 2577 frames in 83.96 sec. Min. 17.85 Max. 52.42
Avg. 30.69
Here is a snippet of my Unreal Config for those who wonder:
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=1
dwDeviceId=336
dwVendorId=4318
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce2 GTS
Use32BitZBuffer=True
UseVertexFog=True
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=0
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=1
DoPrecache=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False
UseTrilinear=False
One thing I did notice is that when running OpenGL the color-cycling on the Liandri building doesn't work. It is just solid white lines. Can anyone else confirm this?
Hope this is what some were looking for! Sorry it's so long.