I'm making a CTF map and I am having a small
problem with textures.
The map is symmetrical. To build the map, I built
half of it then copied and pasted the other half.
I gave all the brushes on one side a GROUP tag of
"Red-Base," and I grouped the other side and gave
it a GRUOP tag of "Blue-Base."
The problem is this: Whenever I change the textures
on one side of the map, the textures on the other side
change as well. This is a problem because I would
like the Bases to be easily identifiable as belonging
to either the Red or Blue teams.
Looking at two (corresponding) brush properties I find this:
Brush (Red)
Events
-----Event---none
-----Tag-----brush
Object
-----Class----------Class'Engine.Brush'
-----Group----------Red_Base
-----Initial State--none
-----Name-----------Brush429
Brush (blue)
Events
-----Event---none
-----Tag-----brush
Object
-----Class----------Class'Engine.Brush'
-----Group----------Blue_Base
-----Initial State--none
-----Name-----------Brush80
I have a work-around for the problem and that would be to not "BUILD" the
map after the Finale retexturing, as the texture change only happens
when I "Build."
Any Ideas?
problem with textures.
The map is symmetrical. To build the map, I built
half of it then copied and pasted the other half.
I gave all the brushes on one side a GROUP tag of
"Red-Base," and I grouped the other side and gave
it a GRUOP tag of "Blue-Base."
The problem is this: Whenever I change the textures
on one side of the map, the textures on the other side
change as well. This is a problem because I would
like the Bases to be easily identifiable as belonging
to either the Red or Blue teams.
Looking at two (corresponding) brush properties I find this:
Brush (Red)
Events
-----Event---none
-----Tag-----brush
Object
-----Class----------Class'Engine.Brush'
-----Group----------Red_Base
-----Initial State--none
-----Name-----------Brush429
Brush (blue)
Events
-----Event---none
-----Tag-----brush
Object
-----Class----------Class'Engine.Brush'
-----Group----------Blue_Base
-----Initial State--none
-----Name-----------Brush80
I have a work-around for the problem and that would be to not "BUILD" the
map after the Finale retexturing, as the texture change only happens
when I "Build."
Any Ideas?