The amazing switching texture Phenomenon!

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Lizard Of Oz

Demented Avenger
Oct 25, 1998
10,593
16
38
In a cave & grooving with a Pict
www.nsa.gov
I'm making a CTF map and I am having a small
problem with textures.

The map is symmetrical. To build the map, I built
half of it then copied and pasted the other half.

I gave all the brushes on one side a GROUP tag of
"Red-Base," and I grouped the other side and gave
it a GRUOP tag of "Blue-Base."

The problem is this: Whenever I change the textures
on one side of the map, the textures on the other side
change as well. This is a problem because I would
like the Bases to be easily identifiable as belonging
to either the Red or Blue teams.

Looking at two (corresponding) brush properties I find this:

Brush (Red)

Events
-----Event---none
-----Tag-----brush

Object
-----Class----------Class'Engine.Brush'
-----Group----------Red_Base
-----Initial State--none
-----Name-----------Brush429

Brush (blue)

Events
-----Event---none
-----Tag-----brush

Object
-----Class----------Class'Engine.Brush'
-----Group----------Blue_Base
-----Initial State--none
-----Name-----------Brush80

I have a work-around for the problem and that would be to not "BUILD" the
map after the Finale retexturing, as the texture change only happens
when I "Build."

Any Ideas?
 

Lizard Of Oz

Demented Avenger
Oct 25, 1998
10,593
16
38
In a cave & grooving with a Pict
www.nsa.gov
I've just been informed by Wanderer that the problem I described
is a know UEd bug.

I just upgraded to v.432, and I am hoping that this bug was
addressed in the patch. Otherwise I'm stuck with the
"work-around."

As I'm sure your all breathless with anticipation, I'll post
whatever I figure out. :)
 

Cranium

New Member
Jul 18, 2000
113
0
0
I await the outcome with baited breath :)

[edited just for the heck of it]

Whoooo 100th post
 

Lizard Of Oz

Demented Avenger
Oct 25, 1998
10,593
16
38
In a cave & grooving with a Pict
www.nsa.gov
Well I've tried it with 432 and it still does the same thing.

I tried Rebuilding the gruops individually, and still the problem persist.

I guess I'm stuck with the work-around I described above.

For your future reference, this problem can be avoided by not "cutting & Pasting," use the brush/actor duplication feature in it's place.
 

irongull

New Member
May 6, 2000
78
0
0
www.planetunreal.com
Try exporting the red base, then importing it and rotating it into position for the blue base. This has the added advantage that you can load the .t3d file in your favorite text editor and use find-and-replace to change the textures you need to change. You can also change the lifttags on all your liftexits etc... - very convenient. Much faster than doing it manually. I do my duplications like this, and I've never had the problem with textures that you describe.