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domin8r
24th Sep 2000, 06:57 PM
Hi everybody,

this is my first post here... I've just started using UEd2 for a few weeks and have run into some problems.. :

1. If I start up Ued2 and add a simple square the textures don't show... I've build some maps b4 without problems.. It just shows me the blue wireframe (in perspective) without the textures.. I have my viewport on "textured" and have a simple texture from utech1.. I've also tried to rebuild with no solution.. Due to this I am also unable to add actors :( I'm using 428 btw..

2. I've read some tutorials on triggers and all the tuts I've read are about Ued1.. When I open the triggers menu I get a whole list of different kinds of triggers but I just want a plain trigger and not a special one (just to operate a mover).. What should I do ??

I hope my questions don't bore u too much...

Fear the Beard
24th Sep 2000, 07:14 PM
It sounds to me like you are doing something not quite right.

When you create your rooms, be sure to SUBTRACT them the first time (ctrl+s), since UED works with mass and not void.

As for #2, make sure you get the basics right first, triggers are a bit more difficult. :)

domin8r
24th Sep 2000, 07:27 PM
Thanx dude ! I was working on 1 level for such a time that I totally forgot about subtracting the first :D

About the trigger : I'm not stupid :) I just want to know what particular trigger to use for a door since all the tutorials 'bout doors and triggers just name it trigger (since they are for ued1) and ued2 has a ****eload of triggers.. I u would just give me a name I'll work out the rest.. :D

Thanx again..

Fear the Beard
24th Sep 2000, 07:49 PM
Actually, all the trigger tutorials for UED 1 are equally applicable for UED 2, so read away and good luck. :)

domin8r
24th Sep 2000, 07:59 PM
thanx :)

NVerxion
26th Sep 2000, 03:46 PM
Normal triggers will work for almost everything. Just make sure the Tag of the door (mover) is exactly the same word as the Event of the trigger that will activate it. In the Advanced Properties of the door (mover), under Object, set the Initial State from BumpOpenTimed to TriggerOpenTimed so that the trigger will actually work (otherwise you will still have to bump into the door). I'm sure you knew that already, but for anyone else reading this who may not know, there you go.

domin8r
27th Sep 2000, 07:42 AM
Yeah, I figured that part out :)

I was just wondering how to get a generic trigger in stead of the list of specific triggers since all tutorials just talk about A trigger.. But I got it working allready :D