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TomShif
24th Sep 2000, 09:37 AM
Hey Guys, I'm new to any kind of BSP level design (and even FPS's really) and I've got two questions. I've been going through the great tutorials here, but I have a recurring problem that I can't get rid of. (I'm using Unrealed 2.0, btw)

Problem A -- Sometimes when I go to test a map, the player dies as soon as he is placed into the map. Its an endless cycle of death, so its impossible to test the map. I've gone in and deleted the start point and re placed it and it still seems to happen. Any ideas on what I'm doing wrong?

Problem B -- I place the water as shown in the tutorials and it works great, except that my player swims across the top of the water, instead of being able to go INTO it. How do I change it so the player goes into the water? As the player swims across the top, the camera sometimes bobs below the surface, where you can tell there is no fogging to simulate underwater. Do you guys know of a tutorial somewhere that explains this?


Thanks for any responses! I've been a sports and strategy buff for years, but recently got a copy of UT and I love it.


Tj

TomShif
24th Sep 2000, 10:27 AM
OK, I think I got the death upon entry problem whipped. Seems I wasn't rebuilding before saving I guess.

But if anyone has any advice on the water, I'd be grateful. Thanks!

Tj

8-4-7-2
24th Sep 2000, 10:34 AM
1.) As already recognized you must rebuild after ANY changes
2.) Don't know. You place a sheet to zone off the water area and set it to "tranculent" and "zone portal". Then you plaace a WaterZoneInfo inside, which creates the water itself!

smally
24th Sep 2000, 01:57 PM
On the water Make sure that your sheet is set to "non-solid". That may be your problem. The easiest way to make the sheet is create it, then left click on the "add special" button and select water (or waterzone, i don't remember which) in the drop down menu and it will automatically set all the specific settings for what you want for a water zone. Then just add your zoneinfo waterzone under the sheet and rebuild.
I've never experienced a problem like you're having but mabey the best thing to do would be delete what you have done w/ the water and do it again like i mentioned above.

g/l

8-4-7-2
24th Sep 2000, 02:10 PM
Sheets are ALWAYS non-solid!!

TomShif
24th Sep 2000, 02:27 PM
OK, I started all over again with the exact same results. Here's a step by step explanation of what I did:

1: Create base room.
2: Create another room aligned with the floor of the first room.
3: Create a sheet lined up just below the floor level of the first room.
4: Select a water texture.
5: Create a special brush, using the predefined WATER setting.
6: Selected WATERZONE in the ZoneInfo class
7: Moved my 3D view under the water and right clicked on the bottom of the pool and chose "add water zone" (am I supposed to add this somewhere else?)



The water looks great from above, makes splashy sounds when get in and out, etc. But I can't just go below the surface. I have a feeling that I'm doing something wrong with the placement of the water zone, but everything I've read on this has been vague.

Thanks again for your help so far!

Tj

8-4-7-2
24th Sep 2000, 02:36 PM
As far as I can see everything should be fine! You've done everything right! :confused:

The WaterZoneInfo doesn't have to be directly at the bottum, just SOMEWHERE inside the future zone!

Try to overlap the sheet a bit, instead of directly aligning it. Altough this isn't a must.

I'm sure you rebuilt...

smally
24th Sep 2000, 10:09 PM
I know sheets are non-solid but if you make a sheet/ left click add special / then it is possible to have the solid box checked before you hit OK to add it. I didn't know if this might be causing his problem