TomShif
24th Sep 2000, 09:37 AM
Hey Guys, I'm new to any kind of BSP level design (and even FPS's really) and I've got two questions. I've been going through the great tutorials here, but I have a recurring problem that I can't get rid of. (I'm using Unrealed 2.0, btw)
Problem A -- Sometimes when I go to test a map, the player dies as soon as he is placed into the map. Its an endless cycle of death, so its impossible to test the map. I've gone in and deleted the start point and re placed it and it still seems to happen. Any ideas on what I'm doing wrong?
Problem B -- I place the water as shown in the tutorials and it works great, except that my player swims across the top of the water, instead of being able to go INTO it. How do I change it so the player goes into the water? As the player swims across the top, the camera sometimes bobs below the surface, where you can tell there is no fogging to simulate underwater. Do you guys know of a tutorial somewhere that explains this?
Thanks for any responses! I've been a sports and strategy buff for years, but recently got a copy of UT and I love it.
Tj
Problem A -- Sometimes when I go to test a map, the player dies as soon as he is placed into the map. Its an endless cycle of death, so its impossible to test the map. I've gone in and deleted the start point and re placed it and it still seems to happen. Any ideas on what I'm doing wrong?
Problem B -- I place the water as shown in the tutorials and it works great, except that my player swims across the top of the water, instead of being able to go INTO it. How do I change it so the player goes into the water? As the player swims across the top, the camera sometimes bobs below the surface, where you can tell there is no fogging to simulate underwater. Do you guys know of a tutorial somewhere that explains this?
Thanks for any responses! I've been a sports and strategy buff for years, but recently got a copy of UT and I love it.
Tj