Fuzzpilz
25th Sep 2000, 08:03 AM
You can't, at least not with UnrealEd (neither 1 nor 2).
Perhaps there is a tool that is able to do this, but I haven't seen one, and it would be very difficult to program, I think, as the make commandlet seems to do some LOD processing on the models when importing them. There is information on Unreal file formats on unreal.epicgames.com if you want to write one yourself.
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