View Full Version : Dumb @$$ editing questions
SpyderBane
23rd Sep 2000, 10:05 PM
Ok I'm just gonna plane out ask you these stupid questions:
Can you program water to rise? Like to flood a room, like putting a sheet into a mover?
Can you skin bots you put in your level? Not the ones you put in a dm I know how to do that but in ued. Can you do the same to monsters?
Can you program the trigger area and speed of a mover? If so where? Also can you program a mover to be continously going off and on?
Would appreciate any help...
Thanks,
SpyderBane
NVerxion
23rd Sep 2000, 11:00 PM
As for the speed of any particular mover, you can change its speed (MoveTime) in the properties of that mover. Select the mover and right-click on it to bring up a menu. Select Mover Properties from this menu, then expand the Mover option (just below Movement). Look down the list of options until you find MoveTime. The number in this field will tell the mover how much time is taken to get from point A to point B in seconds. For example: 2.000000 is two seconds. 3.500000 is three-and-a-half seconds. .5000000 is half a second. Adjust this to whatever you want.
Fenrir
25th Sep 2000, 07:45 PM
For the trigger area go to trigger Prioperties -> Collision -> CollisionHight and CollisionRadius (you can ajust these two properties to set the erea of triggering). To see these area, in UnrealED select Actor radiiView in each windows you want to see the area.
There is two way that I know to set a mover to go on and off continuously.
- if the mover has only two keyframe, you can use a loopmover (it must be triggered once to works)
- if the mover has more than two keyframe, the best way I think is using a timed trigger that is set to retrigger your mover at a fixed period.
I hope that will help.
P.S. for the rising water I think a zoneportal copied as a mover may do the job (I didn`t try this yet)
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