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Lizard Of Oz
19th Sep 2000, 11:31 AM
A few questions about Navigation points:


Inventory Spot: How come when I try to add an "Inventory Spot" nothing happens?
Is this just an unused item left over from Unreal?

Jump Spot Is this where the Bots will jump "to" or jump "from?"
Are Jump Spots tied in with "Lift Exits?"

Example: I want the bots to jump from Point-A to Point-B, Do I place
a "Jump Spot" at "Point-A" and a "Lift Exit" at "Point-B?" Is there a
way to tie the two (Jump Spot & Lift Exit) together in their properties?

TransLocStart & TranLocDest: Though these seem obvious, when I try
to use them the Bots do odd things.

My question is...

Is there a Property value that ties these two together like the "URL" & "Event-Tag"
Values in Teleporters?

Thanks in adavance for your help. Next week's Question will be about "Triggers." :)

Fear the Beard
19th Sep 2000, 02:35 PM
Inventoryspots = don't use

TranslocDests are a special type of LiftCenter which are not associated with a mover. TranslocDests are used to define places that bots can use a translocator to cut a route short. A lifttexit should be placed at the spot where the bot should stand a use his translocator, and a TranslocDest should be placed where the Translocator Target should be thrown. Another liftexit should be placed near the TranslocDest, as an "exit" from this "lift". The LiftExits and the TranslocDest should be given the same LiftTag.

Bots will assume that any LiftExit with the same LiftTag as a TranslocDest can be directly reached from the TranslocDest, without any special action on the bot's part. If the bot must use the translocator to get from the TranslocDest to one of the LiftExits, replace that LiftExit with a TranslocStart.

JumpSpots are similar to TranslocDests, and are also placed in conjunction with LiftExits all given the same LiftTag. Bots understand that in low gravity areas, or in JumpMatch, or if they have JumpBoots, they can also jump to reach JumpSpots. In addition, if the bImpactJump attribute of the JumpSpot is true, higher skill bots will impact jump (using the impact hammer) to reach the JumpSpot. If the bAlwaysAccel attribute is true, bots will use air control to reach the JumpSpot (try this only if they are failing without it).