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Latch
20th Jan 2000, 03:38 AM
the Zoneinfo ambient is a good way to get decent light fast. Then you can tweak your map with individually placed lighrs. Me, I'm too damn lazy. Outside has one ZoneAmbient, all indoors use standard lights.

torque
20th Jan 2000, 03:52 AM
two questions. Everytime I try and start my map after reloading I die as the match starts, almost like the bots are spawning on top of me. 2nd I cant find this tutorial anywhere. What is the proper way to light a large outside area, I have a large castle and I don't know if I'm supposed to add a zillion lights or what?
Gracious, any help much appreciated

Latch
20th Jan 2000, 08:57 AM
1) rebuild your map before playing it or you will crater every time.

2) use a zoneinfo and change the ZoneLight - AmbientLight setting

lestat
20th Jan 2000, 01:11 PM
Using the zoneinfo is one way to do it, but I have never liked to light up an area this way,I feel it makes the lighting too uniform and unrealistic, I feel a better way is to use lights in areas where your "sun " appears in the skybox, and to give the light a big radius, say 200 or so and about 180 brightness, I used this in CTF-2fortslava
and I got pretty favorable results, I thought, If you want to check it out, the level is at www.unrealcontest.com/lestat (http://www.unrealcontest.com/lestat)
this is just my opinion, But also notice that levels like AS-Frigate didnt use a bright zoneinfo, but rather used acutal lights in the outdoor section.
Lestat

Wanderer
20th Jan 2000, 02:44 PM
I'm still the wierd one here /~unreal/ubb/html/smile.gif

I use a combination of Ambient lighting and large angled, spotlights in the map (not the skybox) to acheive my lighting. It get's a good combination of light and shadow without having pitch black shadows.