CTF - team specific PlayerStarts?

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desmond

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Jan 18, 2000
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Hello! I am trying to make my first CTF map but I am having problems with the playerstarts. Although I have some of my playerstarts set to 0 and the others to 1, it never enforces what team actually starts there. Sometimes red starts there but other times blue does! I even tried using the flags and playerstarts from the "Faces" map but after I deleted everything else(architecture, etc.) and added my own design, rebuilt and saved, I still ended up with the same problem. Can somebody please help me?

thanks a million!
 

Latch

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Jan 6, 2000
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0=red, 1=blue, make sure you have either your DefaultGameType set for CTF or toggle the boolean bTeamStart (or something like that) to true under Playerstart Properties. I don't have it running so I can't say for sure.
 

Wanderer

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Jul 7, 2000
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Don't forget to run a Paths Define (Press F8=>Lighting tab=>big button that says Paths Define). This'll ensure that the everybody pops up where they should be.
 

Latch

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Wanderer is right; don't waste time doing a paths define unless you are about to playtest the level, or if you're tweaking your pathnodes and need to see if a small node tweak has changed a path from red to blue.
 

Smack Daddy

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Jan 14, 2000
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The paths define gets me everytime!! Now I do it every few minutes when I'm editing so that when I test my level everything new is in effect.

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Wanderer

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When the levels start getting real big you're better off leaving Paths Define till when you want to actually play test (I do this once about umm.... ok, so never till the map is done).