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desmond
19th Jan 2000, 03:09 AM
Hello! I am trying to make my first CTF map but I am having problems with the playerstarts. Although I have some of my playerstarts set to 0 and the others to 1, it never enforces what team actually starts there. Sometimes red starts there but other times blue does! I even tried using the flags and playerstarts from the "Faces" map but after I deleted everything else(architecture, etc.) and added my own design, rebuilt and saved, I still ended up with the same problem. Can somebody please help me?

thanks a million!

DJ
19th Jan 2000, 06:26 AM
I think that setting playerstart to 0 everyone will spawn there, setting it to 1 and only red can spawn there, 2 is blue, 3 is green and 4 is gold.

Latch
19th Jan 2000, 09:53 AM
0=red, 1=blue, make sure you have either your DefaultGameType set for CTF or toggle the boolean bTeamStart (or something like that) to true under Playerstart Properties. I don't have it running so I can't say for sure.

Wanderer
19th Jan 2000, 10:47 AM
Don't forget to run a Paths Define (Press F8=>Lighting tab=>big button that says Paths Define). This'll ensure that the everybody pops up where they should be.

desmond
19th Jan 2000, 12:14 PM
Thanks for the replies! Wanderer you fixed my problem! After running the paths define it worked perfectly!

Thanks again!

Latch
20th Jan 2000, 03:30 AM
Wanderer is right; don't waste time doing a paths define unless you are about to playtest the level, or if you're tweaking your pathnodes and need to see if a small node tweak has changed a path from red to blue.

Smack Daddy
20th Jan 2000, 09:40 AM
The paths define gets me everytime!! Now I do it every few minutes when I'm editing so that when I test my level everything new is in effect.

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Wanderer
20th Jan 2000, 02:38 PM
When the levels start getting real big you're better off leaving Paths Define till when you want to actually play test (I do this once about umm.... ok, so never till the map is done).