View Full Version : Tweaking!? What's that all about?

18th Jan 2000, 06:33 PM
I was wondering how everybody designs these extremely detailed levels and they run fine. All the levels I design (once they have enough detail) start to get glitches. What I mean is those stupid triangle cutouts I get everywhere. They are really annoying. I was just wondering if their are limitations in the poly count and stuff. Am I supposed to be watching those stats after I rebuild? If so, how do I "tweak" my level to make it run right?

19th Jan 2000, 08:15 PM
Wonder how I missed this? Anyways...

Generally you want to play the map and in game in the console type in "stat fps" (minus quotes). Then watch the poly count. 100 is considered good and you should try to keep it to about that number at all times.