18th Jan 2000, 06:33 PM
I was wondering how everybody designs these extremely detailed levels and they run fine. All the levels I design (once they have enough detail) start to get glitches. What I mean is those stupid triangle cutouts I get everywhere. They are really annoying. I was just wondering if their are limitations in the poly count and stuff. Am I supposed to be watching those stats after I rebuild? If so, how do I "tweak" my level to make it run right?