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View Full Version : Disavowed vs Carpe Imperium results!


Selerox
27th Aug 2000, 10:06 AM
RaptoR and I organised an informal scrim toady against Ci, as DsV's our first "live" game. It was a pretty close game, with Ci taking an narrow lead early in the game. The match got more even as it went on, with DsV pulling back to within 3 frags with 3 minutes to go. Sadly, Ci's early lead gave them the cushion they needed and went on to win the match 95-88.

The only bad points were the settings (no weapon stay and full team damage), and myself and Mazza lagging out during the game (the reason for Mazza's low score). Overall it was a good game, well played by all. GG's Ci :)

http://www.planetunreal.com/soundoff/dsvci.jpg

LordKhaine
27th Aug 2000, 10:23 AM
Damn, I missed this. Next time we'll use a different line up =D

jenny?
27th Aug 2000, 10:53 AM
heheh might be a good idea to get used to playing with friendly fire and weapon stay off.. alot of the bigger clans out there prefer to use those settings. :) good luck with scrims and stuff.. :o

Boom
27th Aug 2000, 11:32 AM
You gotta get used to friendly fire..... but 100%???? Ahhhhhh. With my shockspammage I would just be wasting my teammates right and left.

I think Weaponstay off is a good idea. Adds more mapcontrol to the strats and can neutralize some good fraggers on the enemy team if you can just deny them weapons. I think most ladders use Weaponstay on though. But what the heck do I know. :o

[Ci]Mazza
27th Aug 2000, 01:14 PM
I actually had about 10 frags when i dropped :(
Ah well it all added up in the end, nice close match we'll have to play again sometime. I was enjoying shock/flak wars with sel an nico :)

Arcturus
27th Aug 2000, 05:20 PM
I did not do as well as I usually do there. I guess my rhythm hadn't picked up :(

never mind i got the points and did my bit and it was a great match.. very close most of the way through. excellent

DedMeat
27th Aug 2000, 08:09 PM
I saw the last 5 mins of this match over Rap's shoulder, seemed like a gg.

Well done to the DsV ppl, a good result for our first (albeit imformal) scrim.

lol @ Shadowkiller's ping :)

Selerox
28th Aug 2000, 03:13 AM
I think it would have been betterif we'd known that it had weapon stay off and full TD when we started. I don't have a problem with team damage on in TDM game, but full td is kinda harsh on people who aren't used to it (us) ;)