View Full Version : Masked textures going purple?

21st Aug 2000, 11:55 PM
Well here is my question, I want to use a masked texture from a Deus Ex texture pack from the in the coretexmetal.utx package. However when I export the desired textuure to .pcx from the deus ex texture pack and then import the .pcx into the map pack that I am making for my map the masked colour turns purple in the texture browser (and on the 3d view in the editor when it is applied) and no longers is masked in the game.

How do I prevent this change from happening? Any ideas as to why it is happening?